3d-tiles-and-hlod SKILL.md skillA

3d-tiles-and-hlod from yuiseki/map-from-scratch is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add yuiseki/map-from-scratch/3d-tiles-and-hlod@git:20261027.80aa384

Pins git:20261027.80aa384 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
yuiseki/map-from-scratch
Path
.agents/skills/3d-tiles-and-hlod/SKILL.md
Versions recorded
2
Latest version
git:20261027.80aa384, committed Oct 27, 2026
First version recorded
Oct 26, 2026
Size
16,883 bytes
Repository stars
24
License
GPL-3.0

How map engines stream hierarchical level-of-detail content (3D Tiles, point-cloud octrees, chunked 3D vector and terrain trees) and which of their choices a purpose-built renderer should copy or skip. Load it when a map-from-scratch request involves 3D city models (PLATEAU, b3dm/glb, Google Photorealistic tiles), point clouds (pnts, LAS/COPC/EPT/Potree), photogrammetry or any data too large to keep on the GPU at once, i.e. before choosing bounding volumes, a screen-space-error rule, a tile…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 3D Tiles and HLOD: selecting, loading and releasing tiles of detail

A hierarchical level-of-detail (HLOD) tileset is a tree in which each node
carries a bounding volume, a geometric error and some content; the renderer
walks the tree every frame, keeps a node when its projected error is small
enough, descends when it is not, and streams, caches and evicts content as
the camera moves. Every engine below got some part of this wrong first: the
error test, the bounding volume, empty or missing children, memory that was
never released, per-feature bookkeeping that cost more than drawing, or
float precision. Example 22 streams PLATEAU buildings; for its live data,
rendering and cache pitfalls, also read
[plateau-3d-tiles](../plateau-3d-tiles/SKILL.md). Most advice here concerns
what a fixed, baked dataset lets you leave out.

## Selection: bounding volumes and the error test

- **Error test.** Cesium computes a tile's screen-space error as
  `geometricError * drawingBufferHeight / (distance * sseDenominator)`,
  divided by the pixel ratio; a leaf with zero error short-circuits to 0
  [61]. Use the distance to the bounding volume, not to its centre: iTowns
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add yuiseki/map-from-scratch/3d-tiles-and-hlod@sha256:df10b3435ec5f370

The line at the top of this page pins the label git:20261027.80aa384, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_bd727paqf7ukrer2.svg)](https://markdownregistry.com/a/art_bd727paqf7ukrer2)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 26, 2026 and Oct 27, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261027.80aa384 latest2026-10-27 80aa384 16,883 BA view · diff
git:20261026.79a684e2026-10-26 79a684e 16,691 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16883 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

yuiseki/map-from-scratch · 24 stars · license GPL-3.0 · pushed 2026-11-06 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_bd727paqf7ukrer2
GET https://markdownregistry.com/api/v1/resolve?ref=yuiseki/map-from-scratch/3d-tiles-and-hlod
GET https://markdownregistry.com/api/v1/blob/df10b3435ec5f3703ce88ed53dcf4c803d7adee983f37cd704b1ddd44bd44101

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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