gpu-memory-and-batching SKILL.md skillA

gpu-memory-and-batching from yuiseki/map-from-scratch is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add yuiseki/map-from-scratch/gpu-memory-and-batching@git:20261027.231c915

Pins git:20261027.231c915 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
yuiseki/map-from-scratch
Path
.agents/skills/gpu-memory-and-batching/SKILL.md
Versions recorded
2
Latest version
git:20261027.231c915, committed Oct 27, 2026
First version recorded
Oct 26, 2026
Size
36,571 bytes
Repository stars
24
License
GPL-3.0

How map engines cut draw calls, vertex bytes, uploads and GPU memory, which pools and caches they had to cap or remove, and what they reverted, distilled for a map-from-scratch renderer. Load it when designing the vertex layout or index format a bake writes, deciding how many draw calls a layer or tile becomes (batching, instancing, multi-draw), putting per-feature state on the GPU (attributes, uniforms, lookup textures), writing a buffer, texture or render-target pool, adding a…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# GPU memory and batching: few draws, few bytes, bounded pools

A GPU renderer spends its frame on three things that a general engine
multiplies by its generality: draw calls (and the state changes between
them), bytes moved to the GPU (vertex layout, uploads, re-uploads), and
GPU or heap memory held at once (buffers, textures, render targets, CPU
copies of all of them). The engines in `ref-repos/` cited below have
spent releases on these: merging per-feature meshes into batches,
shrinking vertex formats, freeing CPU copies after upload, capping pools
that grew without bound, and reverting caches that cost more memory than
they saved. A map-from-scratch renderer starts from the place they
converged on: the bake writes exactly the GPU layout, the renderer
uploads it once and changes uniforms per frame [1]. This skill is
for the decisions inside that rule, and for the moment the rule stops
being enough (streamed tiles, run-time edits, a phone with 3 GB).
Per-engine detail is in [references/engines.md](references/engines.md).
Neighbouring skills: byte budgets for tile caches and fetch queues are
in `tile-cache-and-loading`, glyph atlases and SDF text in
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add yuiseki/map-from-scratch/gpu-memory-and-batching@sha256:1f22b5f49fb31940

The line at the top of this page pins the label git:20261027.231c915, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_v22visxcqqjhu6vq.svg)](https://markdownregistry.com/a/art_v22visxcqqjhu6vq)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 26, 2026 and Oct 27, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261027.231c915 latest2026-10-27 231c915 36,571 BA view · diff
git:20261026.79a684e2026-10-26 79a684e 36,566 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (36571 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

yuiseki/map-from-scratch · 24 stars · license GPL-3.0 · pushed 2026-11-06 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_v22visxcqqjhu6vq
GET https://markdownregistry.com/api/v1/resolve?ref=yuiseki/map-from-scratch/gpu-memory-and-batching
GET https://markdownregistry.com/api/v1/blob/1f22b5f49fb3194036ef1011fbaabb62dd7581d7af85802f6ee5f0824ac70fbf

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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