draw-order-and-depth SKILL.md skillA

draw-order-and-depth from yuiseki/map-from-scratch is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add yuiseki/map-from-scratch/draw-order-and-depth@git:20261027.231c915

Pins git:20261027.231c915 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
yuiseki/map-from-scratch
Path
.agents/skills/draw-order-and-depth/SKILL.md
Versions recorded
2
Latest version
git:20261027.231c915, committed Oct 27, 2026
First version recorded
Oct 26, 2026
Size
34,972 bytes
Repository stars
24
License
GPL-3.0

How 42 map engines decide what is drawn on top (painter's order, depth buffer as layer order, stencil per tile, offscreen layer compositing, labels-last passes, near/far planes) and what they reverted. Load it before writing the draw-order rule of bake.ts or the pass list of a renderer, when a request has translucent layers, casings, overlapping tiles, labels over geometry, pitch or 3D, and whenever a screenshot shows the wrong thing on top, darker overlaps, double-blended tile seams…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Draw order and depth: decide the order once, at bake time

Every map is layered: land under water under roads under labels, casings
under road fills, small areas over large ones. A general engine cannot know
the layers in advance, so it re-sorts at run time, encodes layer order into
the depth buffer, masks tiles with the stencil buffer and composites layers
through offscreen buffers, and each of those has a cost and its own bugs.
Engines also hit the same three traps again and again: translucent geometry
that overlaps itself darkens [7][54], buffered tiles blend twice along their
seams [26][68], and anything that shares a depth value with something else
flickers or vanishes depending on driver precision [29][87][105]. A renderer
made for one request knows its layers when it bakes, so its draw order can
be the order of the bytes in the file and of the draw calls in `draw()`
[1][2][3]. What it still needs from the engines is the list of situations
where order alone is not enough, and the cheapest fix each one found.

Per-engine detail, with all numbers: [references/engines.md](references/engines.md).
Depth precision (near plane, log and reversed depth) is covered in more
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add yuiseki/map-from-scratch/draw-order-and-depth@sha256:fcfff9d0b096ff41

The line at the top of this page pins the label git:20261027.231c915, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_h33q5mvsscnblv33.svg)](https://markdownregistry.com/a/art_h33q5mvsscnblv33)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 26, 2026 and Oct 27, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261027.231c915 latest2026-10-27 231c915 34,972 BA view · diff
git:20261026.79a684e2026-10-26 79a684e 34,969 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (34972 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

yuiseki/map-from-scratch · 24 stars · license GPL-3.0 · pushed 2026-11-06 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h33q5mvsscnblv33
GET https://markdownregistry.com/api/v1/resolve?ref=yuiseki/map-from-scratch/draw-order-and-depth
GET https://markdownregistry.com/api/v1/blob/fcfff9d0b096ff41cff56f7241850b956b51fc43f08e806950e85292976f6a90

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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