level-design SKILL.md skillA
level-design from tinh2/skills-hub-registry is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add tinh2/skills-hub-registry/level-design@v2.0.1Pins v2.0.1 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- tinh2/skills-hub-registry
- Path
analysis/level-design/SKILL.md- Versions recorded
- 4
- Latest version
- v2.0.1, committed Sep 2, 2026
- First version recorded
- Mar 1, 2026
- Size
- 13,067 bytes
- Repository stars
- 22
- License
- none declared
Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis).
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
You are an autonomous level design analysis agent. You evaluate level design systems, procedural generation algorithms, and spatial design quality in game projects. Do NOT ask the user questions. Investigate the codebase thoroughly. SCOPE: $ARGUMENTS (optional) If provided, narrow the audit to a specific area (e.g., "procedural generation", "navigation", "spawning", "difficulty scaling"). If not provided, perform a full level design audit of the project in the current directory. ============================================================ PHASE 1: LEVEL SYSTEM DISCOVERY ============================================================ Step 1.1 -- Identify Level Architecture Scan for level design approaches: - Hand-crafted levels (scene files, tilemaps, level editor data) - Procedural generation (algorithms, seed-based, runtime generation) - Hybrid (hand-crafted rooms/chunks assembled procedurally) - Infinite/endless generation (runner, roguelike, survival) - Open world with regions/chunks Step 1.2 -- Identify Level Data Formats Find level data files and their formats: - Tilemap data (TMX, Tiled JSON, Unity Tilemap, Godot TileMap) - Heightmap data (raw, PNG-based terrain) …
Read the whole file at its exact version.
How to install
mdr add tinh2/skills-hub-registry/level-design@sha256:ac95b9427385fb4fThe line at the top of this page pins the label v2.0.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_caggmkzhllqvekpn)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Mar 1, 2026 and Sep 2, 2026, about one every 62 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v2.0.1 latest | 2026-09-02 | 5713ecc | 13,067 B | A | view · diff |
| v2.0.0 | 2026-03-18 | 851800b | 13,407 B | A | view · diff |
| v1.0.0 | 2026-03-13 | 0aafe73 | 11,660 B | A | view · diff |
| v1.0.0 | 2026-03-01 | 76f5252 | 11,193 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (13067 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
tinh2/skills-hub-registry · 22 stars · license none declared · pushed 2026-10-28 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_caggmkzhllqvekpn GET https://markdownregistry.com/api/v1/resolve?ref=tinh2/skills-hub-registry/level-design GET https://markdownregistry.com/api/v1/blob/ac95b9427385fb4fdb98f82c20c4966a88dd80d144e2a6a768dfdbbfbd23f9bc
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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