level-design SKILL.md skillA
level-design from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/level-design@git:20260913.96ad920Pins git:20260913.96ad920 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/level-design/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260913.96ad920, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 1,874 bytes
- Repository stars
- 12
- License
- MIT
Use when rooms, hubs, overworld pockets, dungeons, or set pieces lack readable spatial choices, pacing, gating, landmarks, or measurable traversal structure before art polish.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Level Design This skill owns **spatial structure, pacing, gating, and navigation intent**. `level-blockout` owns greybox implementation; `level-teach` owns spatial teaching beats; `world-map` owns map UI. ## Modes | Mode | Spatial emphasis | |---|---| | open-air | multiple routes, long sightlines, landmark navigation | | room-gate | room sequence and authored gates | | hub-spoke | safe hub with selectable spokes and returns | | linear-setpiece | controlled pacing along a constrained route | ## Spatial contract Write project metrics before decoration: traversal speeds, jump/climb reach, corridor/door widths, encounter footprint, camera clearance, sightline targets, checkpoint spacing, and any accessibility constraints that materially shape space. Gates are explicit data: soft/resource, hard/key-or-ability, optional challenge, narrative/state, or project-specific variants. A gate should communicate why traversal is blocked through space, feedback, UI, or narrative according to the chosen presentation; invisible blockers are allowed only when the project deliberately uses them and validation supports the choice. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/level-design@sha256:f1c241796c19b837The line at the top of this page pins the label git:20260913.96ad920, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_kyisouozo3ybqiit)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.96ad920 latest | 2026-09-13 | 96ad920 | 1,874 B | A | view · diff |
| git:20260912.a22b95e | 2026-09-12 | a22b95e | 1,210 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1874 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_kyisouozo3ybqiit GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/level-design GET https://markdownregistry.com/api/v1/blob/f1c241796c19b837a925dee55db4cce145dbc463f74e8a41d3d8f9122e443306
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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