melonjs-lighting SKILL.md skillA

melonjs-lighting from melonjs/melonjs is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add melonjs/melonjs/melonjs-lighting@git:20261030.3d5fa8a

Pins git:20261030.3d5fa8a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
melonjs/melonjs
Path
packages/melonjs/skills/melonjs-lighting/SKILL.md
Versions recorded
6
Latest version
git:20261030.3d5fa8a, committed Oct 30, 2026
First version recorded
Aug 31, 2026
Size
10,771 bytes
Repository stars
6,441
License
MIT

Use this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 2D dynamic lighting

> `Light2d` is a world renderable that cuts through a stage's ambient darkness.
> The glow and the cutout work on every backend; only per-pixel normal-map
> shading needs a GPU one. It is 2D-only.

## The model: ambient darkness plus cutouts

The `Stage` holds an ambient colour — a dark sheet painted over the scene after
the world is drawn — and each active `Light2d` punches a hole in it at its
visible area. The lights themselves are drawn additively on top.

```js
class PlayScreen extends Stage {
    onResetEvent(app) {
        this.ambientLight.parseCSS("#1a1a2e");     // the darkness

        app.world.addChild(new Light2d(x, y, radiusX, radiusY, "#ffddaa", 0.9));
    }
}
```

The constructor is `Light2d(x, y, radiusX, radiusY = radiusX, color = "#FFF",
intensity = 0.7)`, and `pos` is the light's **centre** — its `anchorPoint` is
`(0.5, 0.5)`, and `centerX` / `centerY` are overridden to return `pos` directly.
Give `radiusY` a different value for a stretched, elliptical light.

A `Light2d` added to the world **registers itself with the stage's ambient
overlay on activate**, so you add it like any other renderable and it takes part
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add melonjs/melonjs/melonjs-lighting@sha256:ace3dfaa8fe75fb4

The line at the top of this page pins the label git:20261030.3d5fa8a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_csy2ltcrscb23rud.svg)](https://markdownregistry.com/a/art_csy2ltcrscb23rud)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Aug 31, 2026 and Oct 30, 2026, about one every 12 days.

versioncommittedcommitsizeaudit
git:20261030.3d5fa8a latest2026-10-30 3d5fa8a 10,771 BA view · diff
git:20261025.d9abca52026-10-25 d9abca5 10,712 BA view · diff
git:20261024.d7db9942026-10-24 d7db994 10,271 BA view · diff
git:20261023.988ab1f2026-10-23 988ab1f 8,644 BA view · diff
git:20260918.8bab1602026-09-18 8bab160 8,575 BA view · diff
git:20260831.8e2f9be2026-08-31 8e2f9be 6,459 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (10771 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

melonjs/melonjs · 6,441 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_csy2ltcrscb23rud
GET https://markdownregistry.com/api/v1/resolve?ref=melonjs/melonjs/melonjs-lighting
GET https://markdownregistry.com/api/v1/blob/ace3dfaa8fe75fb4319805777e4be10facfebeb0798ff6c01a0ac7cec5b2a2ca

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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