scenario-unity-vfx SKILL.md skillA
scenario-unity-vfx from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-unity-vfx@git:20260926.9ac7861Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/game-engines/unity/scenario-unity-vfx/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260926.9ac7861, committed Sep 26, 2026
- Size
- 17,868 bytes
- Repository stars
- 1,063
- License
- MIT
Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity VFX (real-time VFX artist) Expert VFX serves the game first: the player must read what happens, where the danger is and when it ends, on the target device, with the real number of copies on screen. Craft (layers, contrast, motion, textures) and budget (fill, particles, draw calls, memory) are both measured here: every effect is stepped frame by frame offscreen, looked at, and counted. Target: Unity 6000.3.21f1, URP 17.3, VFX Graph 17.3.0, macOS Apple Silicon. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. **REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps, `ut_run`, `ut_review`, `ut_stat`, AgentKit). **Status (2026-09-24, after the blind-grade refactor):** every procedure ran in Unity 6000.3.21f1 through `tests/code/unity-vfx/` (results in `archive/tests/unity-vfx/live_results.jsonl`, numbers in [`references/procedures.md`](references/procedures.md)). ## Stance (the expert delta) …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-unity-vfx@sha256:cf8dcc5042e41f3eThe line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cviy4lfhxwqlwvhj)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 26, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (17868 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cviy4lfhxwqlwvhj GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unity-vfx GET https://markdownregistry.com/api/v1/blob/cf8dcc5042e41f3ebcf08faf074aed4b893c0376dfd37a7550e2e42456c76d96
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.