threejs-camera-controls-and-rigs SKILL.md skillA

threejs-camera-controls-and-rigs from linegel/threejs-complete-set-of-skill is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs@git:20260924.d602bb7

Pins git:20260924.d602bb7 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
linegel/threejs-complete-set-of-skill
Path
skills/threejs-camera-controls-and-rigs/SKILL.md
Versions recorded
3
Latest version
git:20260924.d602bb7, committed Sep 24, 2026
First version recorded
Jul 13, 2026
Size
9,649 bytes
Repository stars
12
License
ISC

One-writer camera rigs for Three.js WebGPU. Use for bounds-derived perspective or orthographic framing; control and cinematic handoffs; temporal jitter and reset ownership; or camera-relative large-world coordinates.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Camera Controls And Rigs

A rig publishes one semantic pose, one unjittered projection, and one origin
epoch per view and frame. Controls, fit solvers, authored shots, temporal
jitter, and coordinate rebasing own separate state and hand off explicitly.

## 1. Declare owners and spaces

Assign one writer to each channel:

| Channel | Writer |
| --- | --- |
| semantic pose | active controls, fit solver, authored shot, or external/XR owner |
| unjittered projection | active framing or shot owner |
| transient jitter | one temporal node during render |
| render origin | large-coordinate owner at an origin epoch |
| post camera data | one scene pass and its declared consumers |
| listeners/resources/restoration | scene or view lifecycle owner |

Declare units, handedness, world up, camera parent contract, and conversions
between object, world/global, local tangent, camera-relative, view, clip, and
screen space. Camera local forward is `-Z`, right `+X`, and up `+Y`. Inactive
input systems emit intent; only the active semantic owner writes the camera.

**Complete when:** every mutable camera field, matrix, temporal resource, and
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs@sha256:a7070bb955a5c06c

The line at the top of this page pins the label git:20260924.d602bb7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_e2gpcbneizqkglo7.svg)](https://markdownregistry.com/a/art_e2gpcbneizqkglo7)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jul 13, 2026 and Sep 24, 2026, about one every 36 days. Its first recorded version is graded C and its latest A.

versioncommittedcommitsizeaudit
git:20260924.d602bb7 latest2026-09-24 d602bb7 9,649 BA view · diff
git:20260716.2ce13bc2026-07-16 2ce13bc 9,015 BA view · diff
git:20260713.f0e8d5c2026-07-13 f0e8d5c 47 BC view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9649 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

linegel/threejs-complete-set-of-skill · 12 stars · license ISC · pushed 2026-09-24 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_e2gpcbneizqkglo7
GET https://markdownregistry.com/api/v1/resolve?ref=linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs
GET https://markdownregistry.com/api/v1/blob/a7070bb955a5c06cdec9100dd4cc1722d63bbc00bedcfb1f1f348ec48fd0eed8

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from linegel/threejs-complete-set-of-skill

product-from-scratch SKILL.md skill
linegel/threejs-complete-set-of-skill · .claude/skills/product-from-scratch/SKILL.md · Design a product change before building it. Decides which of BRD, PRD, XDS, and SDD the change needs, and supplies the…
git:20260905.3f334d1 · audit A · 12 stars
AGENTS.md AGENTS.md file
linegel/threejs-complete-set-of-skill · AGENTS.md
git:20260728.be3e9a2 · audit A · 12 stars
CLAUDE.md CLAUDE.md file
linegel/threejs-complete-set-of-skill · CLAUDE.md
git:20260905.3f334d1 · audit A · 12 stars
llms.txt@docs llms.txt file
linegel/threejs-complete-set-of-skill · docs/llms.txt
git:20260924.8028e13 · audit A · 12 stars
threejs-ambient-contact-shading SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-ambient-contact-shading/SKILL.md · Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO…
git:20260924.9afe603 · audit A · 12 stars
threejs-black-holes-and-space-effects SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-black-holes-and-space-effects/SKILL.md · Build curved-ray space effects in Three.js WebGPU/TSL. Use for artistic ray bending, Ellis wormholes, Schwarzschild…
git:20260716.62a9bc5 · audit A · 12 stars
threejs-bloom SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-bloom/SKILL.md · Bloom scene-linear HDR in Three.js WebGPU/TSL. Use when choosing optical full-scene glare, selective or hybrid…
git:20260924.fe12acc · audit A · 12 stars
threejs-choose-skills SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-choose-skills/SKILL.md · Route multi-system Three.js WebGPU/TSL work to the smallest causal skill set. Use when a request spans multiple…
git:20260716.62a9bc5 · audit A · 12 stars
threejs-compatibility-fallbacks SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-compatibility-fallbacks/SKILL.md · Fallback unavailable WebGPU features through an isolated compatibility branch. Use only when the user explicitly…
git:20260924.b9e736a · audit A · 12 stars
threejs-debugging SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-debugging/SKILL.md · Diagnose unexpected Three.js WebGPU/TSL runtime, rendering, API, asset, or version behavior. Use for a concrete…
git:20260924.2aaa86b · audit A · 12 stars
threejs-dynamic-surface-effects SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-dynamic-surface-effects/SKILL.md · State-transition screen-space surface effects for Three.js WebGPU/TSL. Use for persistent touch, frost, or thaw…
git:20260716.2ce13bc · audit A · 12 stars
threejs-exposure-color-grading SKILL.md skill
linegel/threejs-complete-set-of-skill · skills/threejs-exposure-color-grading/SKILL.md · Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the…
git:20260924.43bef45 · audit A · 12 stars

Every file in linegel/threejs-complete-set-of-skill

Browse by kind, by grade A, or by owner.