Home / linegel / threejs-complete-set-of-skill · skills/threejs-camera-controls-and-rigs/SKILL.md · GitHub

threejs-camera-controls-and-rigs skillA

threejs-camera-controls-and-rigs is agent-read markdown (skill) from linegel/threejs-complete-set-of-skill: One-writer camera rigs for Three.js WebGPU. Use for bounds-derived perspective or orthographic framing; control and cinematic handoffs; temporal jitter and reset ownership; or camera-relative large-world coordinates..

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What the file says

# Camera Controls And Rigs

A rig publishes one semantic pose, one unjittered projection, and one origin
epoch per view and frame. Controls, fit solvers, authored shots, temporal
jitter, and coordinate rebasing own separate state and hand off explicitly.

## 1. Declare owners and spaces

Assign one writer to each channel:

| Channel | Writer |
| --- | --- |
| semantic pose | active controls, fit solver, authored shot, or external/XR owner |
| unjittered projection | active framing or shot owner |
| transient jitter | one temporal node during render |
| render origin | large-coordinate owner at an origin epoch |
| post camera data | one scene pass and its declared consumers |
| listeners/resources/restoration | scene or view lifecycle owner |

Declare units, handedness, world up, camera parent contract, and conversions
between object, world/global, local tangent, camera-relative, view, clip, and
screen space. Camera local forward is `-Z`, right `+X`, and up `+Y`. Inactive
input systems emit intent; only the active semantic owner writes the camera.

**Complete when:** every mutable camera field, matrix, temporal resource, and
…

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A  17 of 17 checks passed. Deterministic, no model, same answer every run.
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  • pass: Size between 200 bytes and 200 KB (9015 bytes)
  • pass: No zero-width or bidi control characters
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Source

GitHub

linegel/threejs-complete-set-of-skill · 9 stars · license ISC · pushed 2026-09-24 · branch main

API

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