threejs-exposure-color-grading skillA
threejs-exposure-color-grading is agent-read markdown (skill) from linegel/threejs-complete-set-of-skill: Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the GPU; assigning tone-map and output conversion; or placing and validating 3D LUTs..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Exposure And Color Grading Keep the photographed signal scene-linear until the final image chain. One declared owner controls each exposure group, tone map, and output conversion. ## 1. Lock the color contract Name the scene-linear working primaries, radiance scale, alpha convention, and every producer that enters the photographed signal. Convert irradiance through the material/lighting model before metering radiance. Apply one shared physical or perceptual radiance scale to lights, environment, atmosphere, emissive materials, bloom sources, and optical effects. Partition targets or views into exposure-control groups. A group may share GPU state only when its radiance basis, exposure policy, and reset history are identical; an automatic group also requires the same meter mask, key, and sample schedule. Assign exactly one exposure owner, one tone-map owner, and one output-conversion owner per group. **Complete when:** every photographed input has one basis and scale, and every group names its members, exposure/tone-map/output owners, and state-sharing policy. ## 2. Choose the cheapest meter that meets the image requirement Choose in dependency order: …
Read the whole file at its exact version.
How to install
mdr add linegel/threejs-complete-set-of-skill/threejs-exposure-color-grading@git:20260716.62a9bc5mdr add linegel/threejs-complete-set-of-skill/threejs-exposure-color-grading@sha256:bd0a8feafc350486Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_lniivprrkx3lki5m)
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Versions
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260716.62a9bc5 latest | 2026-07-16 | 62a9bc5 | 7,541 B | A | view · diff |
| git:20260716.8749183 | 2026-07-16 | 8749183 | 7,028 B | A | view · diff |
| git:20260716.2ce13bc | 2026-07-16 | 2ce13bc | 6,390 B | A | view · diff |
| git:20260713.f0e8d5c | 2026-07-13 | f0e8d5c | 45 B | C | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7541 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
linegel/threejs-complete-set-of-skill · 9 stars · license ISC · pushed 2026-09-24 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_lniivprrkx3lki5m GET https://markdownregistry.com/api/v1/resolve?ref=linegel/threejs-complete-set-of-skill/threejs-exposure-color-grading GET https://markdownregistry.com/api/v1/blob/bd0a8feafc3504863f2faa28bc75da80959b63a02917aaf0341382ebf9153ccc
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