port-project SKILL.md skillA
port-project from laaielichter/reverseport is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add laaielichter/reverseport/port-project@git:20261012.af3ab4ePins git:20261012.af3ab4e in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- laaielichter/reverseport
- Path
skills/port-project/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261012.af3ab4e, committed Oct 12, 2026
- Size
- 3,411 bytes
- Repository stars
- 18
- License
- MIT
Port a game or codebase to another engine or language with ReversePort — Godot, Unity, Unreal, three.js (web) and Godot C#, or language to language — unit by unit in dependency order, with API maps, converted scenes and coordinates, and a verified result. Use for "port my game to…", "move this project from Unity to Godot", "make a web version", "convert this code to TypeScript/C#/C++".
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Port a project
The source is read-only; the port goes into a separate output project. Work in dependency order so every file you
write can use the real names of what it depends on.
## 0. Understand and decide
```text
re_scan {path} → engine, version, languages, entry points
re_graph {path} → cycles (port those files together), externals (need replacements)
port_map {from, to} → conventions (axes, units, lifecycle) and the API map with pitfalls
```
Tell the user the plan in a few lines: target, what converts automatically (scenes, transforms, assets, project
skeleton), what needs real porting work (scripts, shaders, UI, physics tuning), and risks (`risky` units, cycles,
engine features with no equivalent). Ask before starting when the target or scope is unclear.
## 1. Plan
```text
port_plan {source, to:"unity"|"godot"|"godot-csharp"|"unreal"|"threejs"|<language>, name?, output?, include?, exclude?}
```
Creates the output project with a scaffold (three.js: Vite + TypeScript + game loop; Unreal: .uproject + module;
…Read the whole file at its exact version.
How to install
mdr add laaielichter/reverseport/port-project@sha256:142cc8755e91397fThe line at the top of this page pins the label git:20261012.af3ab4e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_f62bizt7yglnarzm)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Oct 12, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3411 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
laaielichter/reverseport · 18 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_f62bizt7yglnarzm GET https://markdownregistry.com/api/v1/resolve?ref=laaielichter/reverseport/port-project GET https://markdownregistry.com/api/v1/blob/142cc8755e91397fd292086ab24fc2669cf81eae785198f14591905a985df165
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.