build-inspector SKILL.md skillA

build-inspector from laaielichter/reverseport is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add laaielichter/reverseport/build-inspector@git:20261102.de173ec

Pins git:20261102.de173ec in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
laaielichter/reverseport
Path
skills/build-inspector/SKILL.md
Versions recorded
3
Latest version
git:20261102.de173ec, committed Nov 2, 2026
First version recorded
Oct 12, 2026
Size
4,204 bytes
Repository stars
18
License
MIT

Inspect exported game builds and release folders with ReversePort — which engine and version made them, what is inside the Godot .pck or Unity/Unreal build, extract your own project files back out, and see exactly what changed between two builds. Use for "what's in this build", "which version shipped", "compare build 43 and 44", or recovering assets from a build you made.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Inspect and compare game builds

## Identify the build

```text
re_scan {path:"<build folder>"}
```

Engines recognised in builds: Godot (separate `.pck` or pack embedded in the executable), Unity (`UnityPlayer`,
`<Game>_Data`, Mono vs IL2CPP, Unity version), Unreal (`Content/Paks/*.pak`, IoStore), GameMaker (`data.win`),
Ren'Py (`.rpa`), RPG Maker, Electron (`app.asar`), LÖVE.

## Look inside

```text
re_archive {file:"Game.pck"}                         → entries, sizes, types, Godot version, pack format
re_archive {file:"Game.exe"}                         → same, when the pack is embedded in the executable
re_archive {file, action:"extract", match:"*.gd"}    → extract (MD5-checked) into the workspace or out
re_il2cpp {file:"…/Metadata/global-metadata.dat"}    → Unity IL2CPP: assemblies, classes, method names, literals, C# skeleton
re_decode {path:"<extracted pack folder>"}         → .gdc → .gd, .scn/.res → .tscn/.tres, project.binary → project.godot
re_archive {file:"data.win"}                         → GameMaker: game name/version, sprite/object/room names, textures + audio
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add laaielichter/reverseport/build-inspector@sha256:422dd7e08241c4b1

The line at the top of this page pins the label git:20261102.de173ec, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gy2kxhbrb4lkqpt7.svg)](https://markdownregistry.com/a/art_gy2kxhbrb4lkqpt7)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Oct 12, 2026 and Nov 2, 2026, about one every 11 days.

versioncommittedcommitsizeaudit
git:20261102.de173ec latest2026-11-02 de173ec 4,204 BA view · diff
git:20261019.b43d4142026-10-19 b43d414 3,462 BA view · diff
git:20261012.af3ab4e2026-10-12 af3ab4e 2,425 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4204 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

laaielichter/reverseport · 18 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gy2kxhbrb4lkqpt7
GET https://markdownregistry.com/api/v1/resolve?ref=laaielichter/reverseport/build-inspector
GET https://markdownregistry.com/api/v1/blob/422dd7e08241c4b197c3a6c2885706af4d59f189ba0a328043a46613f9ea0ca1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in laaielichter/reverseport

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