godot-port SKILL.md skillA

godot-port from laaielichter/reverseport is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add laaielichter/reverseport/godot-port@git:20261019.b43d414

Pins git:20261019.b43d414 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
laaielichter/reverseport
Path
skills/godot-port/SKILL.md
Versions recorded
2
Latest version
git:20261019.b43d414, committed Oct 19, 2026
First version recorded
Oct 12, 2026
Size
3,912 bytes
Repository stars
18
License
MIT

Port a Godot 4 project (GDScript) to Unity, Unreal Engine, three.js/web or Godot C# with ReversePort — signals, node paths, autoloads, scenes, physics bodies, input actions and coordinates done right. Use whenever the source of a port is a Godot project, including "make a web/browser version of my Godot game".

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Porting from Godot

Use the port-project skill for the loop; this skill holds the Godot-specific judgement.

## Before planning

- Godot 3 source (`config_version=4` in project.godot)? Upgrade first: `port_upgrade {path, action:"apply"}`
  writes a Godot 4 copy and lists what needs a human; fix those, `re_apicheck` the copy, then port from the copy.
- `re_scene {file:"project.godot"}` → main scene, autoloads (singletons), input actions, physics tick rate.
  Autoloads become singletons (Unity: DontDestroyOnLoad MonoBehaviour; Unreal: GameInstanceSubsystem; web: module
  singleton). Input actions must be recreated by name in the target.
- Binary `.scn`/`.res` cannot be read as text: open them in Godot and save as `.tscn`/`.tres` first.
- `port_map {from:"godot", to}` — read the conventions once; they decide naming and coordinates.

## Things that silently break

| Godot                                                   | Watch out                                                                                         |
| ------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add laaielichter/reverseport/godot-port@sha256:80de786b3d300d81

The line at the top of this page pins the label git:20261019.b43d414, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lv5l6ev7ykirtq4r.svg)](https://markdownregistry.com/a/art_lv5l6ev7ykirtq4r)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 12, 2026 and Oct 19, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20261019.b43d414 latest2026-10-19 b43d414 3,912 BA view · diff
git:20261012.af3ab4e2026-10-12 af3ab4e 3,689 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3912 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

laaielichter/reverseport · 18 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lv5l6ev7ykirtq4r
GET https://markdownregistry.com/api/v1/resolve?ref=laaielichter/reverseport/godot-port
GET https://markdownregistry.com/api/v1/blob/80de786b3d300d810563e2f364486f674158dbd51258000298f90d0e9bba12ad

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in laaielichter/reverseport

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