AGENTS.md@.agents/skills is agent-read markdown (agents) from godot-fun/gai.
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Skill Dependency Manager
## Skill layout
Keep **docs** and **code** separate. Skill instructions (`SKILL.md`) stay with the skill definition; executable scripts live at the repo root under `.ai/`, named after the skill.
| What | Where |
|------|-------|
| Skill instructions (`SKILL.md`, references) | The skill's own folder (next to `SKILL.md`) |
| Skill scripts (Python / shell / etc.) | `.ai/<skill-name>/` |
| Script tests (`test_<script>.py`) | `.ai/<skill-name>/` — default `python` skills only |
| CLI manual (`<skill-name>.md`) | `cli/` — copy-paste unit-test and manual CLI commands |
| Toolchains (Python, FFmpeg, venvs) | `.dependency/` |
```
project-root/
├── cli/
│ ├── audio-to-wav.md # unit tests + manual CLI
│ └── ai-text-to-speech.md
├── .ai/
│ ├── audio-to-wav/
│ │ ├── convert.py
│ │ └── test_convert.py
│ └── ai-text-to-speech/
│ └── tts.py
└── .dependency/
```
- The folder name under `.ai/` **must match** the skill name.
- Put scripts **directly** under `.ai/<skill-name>/` — do not add an extra `scripts/` directory.
…
Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
B 13 of 14 checks passed. Deterministic, no model, same answer every run.
fail: No script tag (matched: <script)
pass: Size between 200 bytes and 200 KB (12781 bytes)
pass: No zero-width or bidi control characters
pass: No instruction hidden inside an HTML comment
pass: No link to an exfiltration or paste host
pass: No credential-shaped string
pass: No instruction to send local credentials anywhere
pass: No text hidden with inline styles
pass: No prompt-injection phrasing
pass: No curl or wget piped into a shell
pass: No recursive delete of root, home or parent
pass: No instruction to read or print local credentials
pass: No base64 blob over 200 characters
pass: No link to a raw IP address
Source
GitHub
godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_fu2nje2zvwxw4g6t
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/.agents/skills/AGENTS.md
GET https://markdownregistry.com/api/v1/blob/49aa5511dd25e49d39d4d7089e43b0925b3245395668a121ecd87db0ba0dc78b
Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
godot-fun/gai · .agents/skills/ai-text-to-speech/SKILL.md · Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts). Synthesizes speech from text using a…
godot-fun/gai · .agents/skills/audio-denoise/SKILL.md · Reduces background noise in a single audio file using FFmpeg afftdn. Use when the user wants audio denoise, noise…
godot-fun/gai · .agents/skills/audio-fade/SKILL.md · Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Use when the user wants audio…
godot-fun/gai · .agents/skills/audio-loudness-normalization/SKILL.md · Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user…
godot-fun/gai · .agents/skills/audio-sample-rate-standardize/SKILL.md · Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants…
godot-fun/gai · .agents/skills/audio-split/SKILL.md · Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg. Use when the…
godot-fun/gai · .agents/skills/audio-to-ogg/SKILL.md · Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to…
godot-fun/gai · .agents/skills/audio-to-wav/SKILL.md · Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to…
godot-fun/gai · .agents/skills/audio-trim/SKILL.md · Trims leading and trailing silence from audio files using FFmpeg. Use when the user wants audio trim, trim silence at…
godot-fun/gai · .agents/skills/audio-volume-adjust/SKILL.md · Adjusts audio file volume up or down using FFmpeg. Use when the user wants to change volume, boost or reduce loudness…
godot-fun/gai · .agents/skills/file-naming-normalization/SKILL.md · Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each…
godot-fun/gai · .agents/skills/git-commit-message/SKILL.md · Generate single-line Conventional Commits messages by analyzing git diffs and repository history. Use when the user…