file-naming-normalization skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, same audit grade.
file-naming-normalization is agent-read markdown (skill) from godot-fun/gai: Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snake_case). Use when normalizing asset filenames, batch-renaming SFX/UI textures, file naming normalization, asset naming convention, slug normalization, or snake_case asset names..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# File Naming Normalization Normalize asset filenames: split → clean each segment → join with `_` (snake_case). ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. ## Quick Start Default: split on `_`, `-`, `.`, and spaces; strip leading/trailing digits from each segment; join with `_`: ```bash .dependency/python/python .ai/file-naming-normalization/normalize.py path/to/file_or_folder ``` Preview without renaming: ```bash .dependency/python/python .ai/file-naming-normalization/normalize.py Audio/SFX --dry-run ``` ## Workflow 1. **Split** the filename stem (extension is preserved) on common separators: `_`, `-`, `.`, whitespace. 2. **Clean** each segment: - Drop pure-digit segments with 4+ digits (asset IDs like `38126`) - Keep short pure-digit segments as variant indices (`1`, `2`, `01`) - Remove leading digits from mixed segments (`001Hero` → `Hero`) - Remove trailing digits from mixed segments (`Attack02` → `Attack`, `foisal72` → `foisal`) - Remove user-given strings (see `--strip`) 3. **Drop** empty segments after cleaning. …
Read the whole file at its exact version.
How to install
mdr add godot-fun/gai/file-naming-normalization@git:20260918.a3d4acfmdr add godot-fun/gai/file-naming-normalization@sha256:a30fe5dd3864d2fcPin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_la6w5vo5ukunhnoh)
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Versions
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4347 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_la6w5vo5ukunhnoh GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/file-naming-normalization GET https://markdownregistry.com/api/v1/blob/a30fe5dd3864d2fca04a2ab5f16c34bde6d38121ade8dc3bc6e5e025016ae0c8
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