file-naming-normalization SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

file-naming-normalization from godot-fun/gai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add godot-fun/gai/file-naming-normalization@git:20261101.d8fbf4c

Pins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
godot-fun/gai
Path
.agents/skills/file-naming-normalization/SKILL.md
Versions recorded
2
Latest version
git:20261101.d8fbf4c, committed Nov 1, 2026
First version recorded
Sep 18, 2026
Size
4,335 bytes
Repository stars
202
License
MIT

Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snake_case). Use when normalizing asset filenames, batch-renaming SFX/UI textures, file naming normalization, asset naming convention, slug normalization, or snake_case asset names.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# File Naming Normalization

Normalize asset filenames: split → clean each segment → join with `_` (snake_case).

## Rules

When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

## Quick Start

Default: split on `_`, `-`, `.`, and spaces; strip leading/trailing digits from each segment; join with `_`:

```bash
.dependency/python/python .ai/file-naming-normalization/normalize.py path/to/file_or_folder
```

Preview without renaming:

```bash
.dependency/python/python .ai/file-naming-normalization/normalize.py Audio/SFX --dry-run
```

## Workflow

1. **Split** the filename stem (extension is preserved) on common separators: `_`, `-`, `.`, whitespace.
2. **Clean** each segment:
   - Drop pure-digit segments with 4+ digits (asset IDs like `38126`)
   - Keep short pure-digit segments as variant indices (`1`, `2`, `01`)
   - Remove leading digits from mixed segments (`001Hero` → `Hero`)
   - Remove trailing digits from mixed segments (`Attack02` → `Attack`, `foisal72` → `foisal`)
   - Remove user-given strings (see `--strip`)
3. **Drop** empty segments after cleaning.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add godot-fun/gai/file-naming-normalization@sha256:36fea8e67b0890b3

The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_la6w5vo5ukunhnoh.svg)](https://markdownregistry.com/a/art_la6w5vo5ukunhnoh)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20261101.d8fbf4c latest2026-11-01 d8fbf4c 4,335 BA view · diff
git:20260918.a3d4acf2026-09-18 a3d4acf 4,347 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4335 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/gai · 202 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_la6w5vo5ukunhnoh
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/file-naming-normalization
GET https://markdownregistry.com/api/v1/blob/36fea8e67b0890b3905fa4b5ef9c5f506a76ffc256be474aa3b7d2571ca8424c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in godot-fun/gai

Other files named file-naming-normalization

file-naming-normalization SKILL.md skill
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git:20261101.d8fbf4c · audit A · 200 stars

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