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audio-trim skillA

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audio-trim is agent-read markdown (skill) from godot-fun/gai: Trims leading and trailing silence from audio files using FFmpeg. Use when the user wants audio trim, trim silence at start/end, remove leading/trailing silence, batch SFX cleanup, or voice dialogue preprocessing..

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What the file says

# Audio Trim

Remove leading/trailing silence via FFmpeg `silenceremove`.

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

## Quick Start

Default: threshold **-50 dB**, both sides, output to `<audio-dir>/audio-trim/<audio-name>`:

```bash
.dependency/python/python .ai/audio-trim/trim.py --audio path/to/audio.wav
```

Custom threshold:

```bash
.dependency/python/python .ai/audio-trim/trim.py --audio audio/sfx.wav -t -45
```

## Thresholds

| Asset | Threshold |
|-------|-----------|
| UI / SFX / voice | -50 dB (default) |
| Clipped attack / noisy room | -40 to -45 dB |
| Ambience / loops | -60 dB or skip |

## Common Flags

`--audio` · `-t` / `--threshold` · `-o` / `--output`

```bash
.dependency/python/python .ai/audio-trim/trim.py --audio audio/sfx.wav -t -50
```

Originals are never modified. Input must be a single audio file (`--audio`), not a directory. Supported: `.wav`, `.mp3`, `.ogg`, `.flac`, `.aac`, `.m4a`, `.wma`.

## Agent Notes

1. Use the bundled script, not ad-hoc `-ss`/`-to`.
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/gai/audio-trim@git:20260918.a3d4acf
Exact content
mdr add godot-fun/gai/audio-trim@sha256:2ef9f0e49aa3275c

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

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git:20260918.a3d4acf latest2026-09-18 a3d4acf 1,694 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1694 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_bfhe3oh2cwt2qa6g
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/audio-trim
GET https://markdownregistry.com/api/v1/blob/2ef9f0e49aa3275c678a5d8581d306437ecde30a42bb531da1cdb3697d2a4dca

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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