audio-loudness-normalization SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

audio-loudness-normalization from godot-fun/gai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add godot-fun/gai/audio-loudness-normalization@git:20261101.d8fbf4c

Pins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
godot-fun/gai
Path
.agents/skills/audio-loudness-normalization/SKILL.md
Versions recorded
2
Latest version
git:20261101.d8fbf4c, committed Nov 1, 2026
First version recorded
Sep 18, 2026
Size
2,731 bytes
Repository stars
202
License
MIT

Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user wants loudness normalization, volume matching, unified audio levels, SFX/UI/BGM leveling, or mentions LUFS, true peak, loudnorm, or inconsistent game audio.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Audio Loudness Normalization

Loudness-normalize one audio file to a target LUFS with true-peak limiting. **Preserves input format** — same extension and sample rate as the source. Directories are not supported; run once per file to process a folder.

## Rules

When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

## Quick Start

Default: **-14 LUFS**, **-1.5 dBTP**, output to `<audio-dir>/audio-loudness-normalization/<audio-name>`:

```bash
.dependency/python/python .ai/audio-loudness-normalization/normalize.py --audio path/to/audio.wav
```

Example: `audio/sfx/tank/tank_move.wav` → `audio/sfx/tank/audio-loudness-normalization/tank_move.wav`

## LUFS Targets

| Category | LUFS |
|----------|------|
| UI / clicks | -18 to -14 |
| Gameplay SFX | -16 to -12 |
| Explosions | -12 to -8 |
| Ambience | -22 to -18 |
| BGM / voice | -16 to -14 |

One category per folder. Mixed folders: split first, then normalize each file with matching `-t`.

## Common Flags

`--audio` · `-t` / `--target-lufs` · `-output`

```bash
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add godot-fun/gai/audio-loudness-normalization@sha256:d203ed407a2e3ebb

The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_cxq5sd74hwluf6ez.svg)](https://markdownregistry.com/a/art_cxq5sd74hwluf6ez)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20261101.d8fbf4c latest2026-11-01 d8fbf4c 2,731 BA view · diff
git:20260918.a3d4acf2026-09-18 a3d4acf 2,749 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2731 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/gai · 202 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_cxq5sd74hwluf6ez
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/audio-loudness-normalization
GET https://markdownregistry.com/api/v1/blob/d203ed407a2e3ebbf6c81a6425cba4ed252a7fd12ec80ee5054259206c812c27

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in godot-fun/gai

Other files named audio-loudness-normalization

audio-loudness-normalization SKILL.md skill
godot-fun/godot-agent · .agents/skills/audio-loudness-normalization/SKILL.md · Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user…
git:20261101.d8fbf4c · audit A · 200 stars

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