audio-loudness-normalization SKILL.md skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.
audio-loudness-normalization from godot-fun/gai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add godot-fun/gai/audio-loudness-normalization@git:20261101.d8fbf4cPins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- godot-fun/gai
- Path
.agents/skills/audio-loudness-normalization/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261101.d8fbf4c, committed Nov 1, 2026
- First version recorded
- Sep 18, 2026
- Size
- 2,731 bytes
- Repository stars
- 202
- License
- MIT
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user wants loudness normalization, volume matching, unified audio levels, SFX/UI/BGM leveling, or mentions LUFS, true peak, loudnorm, or inconsistent game audio.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Audio Loudness Normalization Loudness-normalize one audio file to a target LUFS with true-peak limiting. **Preserves input format** — same extension and sample rate as the source. Directories are not supported; run once per file to process a folder. ## Rules When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. ## Quick Start Default: **-14 LUFS**, **-1.5 dBTP**, output to `<audio-dir>/audio-loudness-normalization/<audio-name>`: ```bash .dependency/python/python .ai/audio-loudness-normalization/normalize.py --audio path/to/audio.wav ``` Example: `audio/sfx/tank/tank_move.wav` → `audio/sfx/tank/audio-loudness-normalization/tank_move.wav` ## LUFS Targets | Category | LUFS | |----------|------| | UI / clicks | -18 to -14 | | Gameplay SFX | -16 to -12 | | Explosions | -12 to -8 | | Ambience | -22 to -18 | | BGM / voice | -16 to -14 | One category per folder. Mixed folders: split first, then normalize each file with matching `-t`. ## Common Flags `--audio` · `-t` / `--target-lufs` · `-output` ```bash …
Read the whole file at its exact version.
How to install
mdr add godot-fun/gai/audio-loudness-normalization@sha256:d203ed407a2e3ebbThe line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cxq5sd74hwluf6ez)
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Versions
The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261101.d8fbf4c latest | 2026-11-01 | d8fbf4c | 2,731 B | A | view · diff |
| git:20260918.a3d4acf | 2026-09-18 | a3d4acf | 2,749 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2731 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/gai · 202 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cxq5sd74hwluf6ez GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/audio-loudness-normalization GET https://markdownregistry.com/api/v1/blob/d203ed407a2e3ebbf6c81a6425cba4ed252a7fd12ec80ee5054259206c812c27
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.