unikit-gd-verify SKILL.md skillA

unikit-gd-verify from nintendadev/unikit-ai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nintendadev/unikit-ai/unikit-gd-verify@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nintendadev/unikit-ai
Path
skills/unikit-gd-verify/SKILL.md
Versions recorded
9
Latest version
v1.0, committed Oct 22, 2026
First version recorded
Jun 26, 2026
Size
35,336 bytes
Repository stars
21
License
MIT

Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Design — Consistency & Impact Verification

Answer **"is the design consistent with itself?"** — a mechanical, deterministic
check of every document against the facts registry, plus the **changed-scope
impact** of a recent edit. This is the design-side mirror of `unikit-verify` and a
CI-linter to `unikit-gd-review`'s senior reviewer: cheap, binary, run after every
edit. A **verify conflict cannot be declined** (unlike a review finding) — it is
resolved.

**`unikit-gd-verify` is fully read-only — it writes nothing** (no report file, no
changelog line, no `doc_status` bump, no `[gen]`-map re-render). It **detects and prints**;
every fix is performed by `unikit-gd-apply` (the entailed deltas) or the owning zones
(authoring + the `[gen]`-map re-render on their next write — **B1**: the writer of `GD-IDS`
re-renders the affected maps).

Conflicts are **precise, but their fix is not always predetermined**, so each is sorted
into one of **four tracks** — **freshness** (print-only; the owner re-renders the
`[gen]` map on its next write), **entailed → apply-ready** (a named fix — incl. a
status/version header correction — handed to `unikit-gd-apply`), **direction interview**
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nintendadev/unikit-ai/unikit-gd-verify@sha256:64aefd3b16968e6d

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_hil63m5flcmpmuf3.svg)](https://markdownregistry.com/a/art_hil63m5flcmpmuf3)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Jun 26, 2026 and Oct 22, 2026, about one every 15 days.

versioncommittedcommitsizeaudit
v1.0 latest2026-10-22 98cfcba 35,336 BA view · diff
v1.02026-10-11 9d1db21 34,878 BA view · diff
v1.02026-10-06 50098b2 34,835 BA view · diff
v1.02026-09-25 4854780 34,546 BA view · diff
v1.02026-06-28 6a84a5d 34,189 BA view · diff
v1.02026-06-26 13e9c22 35,062 BA view · diff
v1.02026-06-26 fe235eb 42,345 BA view · diff
v1.02026-06-26 00b5497 42,368 BA view · diff
v1.02026-06-26 25957e5 41,731 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (35336 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nintendadev/unikit-ai · 21 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_hil63m5flcmpmuf3
GET https://markdownregistry.com/api/v1/resolve?ref=nintendadev/unikit-ai/unikit-gd-verify
GET https://markdownregistry.com/api/v1/blob/64aefd3b16968e6dd995dc85ea07925f16df0ba6aca83392dc4300b03c9a7da2

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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