godot SKILL.md skillA

godot from lynricsy/hyperskills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add lynricsy/hyperskills/godot@v2026.11.04

Pins v2026.11.04 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
lynricsy/hyperskills
Path
skills/godot/SKILL.md
Versions recorded
5
Latest version
v2026.11.04, committed Nov 4, 2026
First version recorded
Sep 12, 2026
Size
20,661 bytes
Repository stars
25
License
MIT

Guides Godot 4 game development in GDScript: scenes, nodes, signals and export builds. Use when editing .gd scripts or Godot C# bindings, .tscn, .tres, project.godot or export_presets.cfg, running godot --headless, or debugging freed-node errors, a Resource shared across instances or RPC mismatches, including porting a Godot 3 project.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# godot

## Scope

Covers Godot 4 application code and project configuration: the scene tree and node
lifecycle, scene instancing and ownership, GDScript 2.0 and its static type system,
signals and groups, `_process` versus `_physics_process`, the three rendering backends
and how to choose between them, `Control` layout and theming, physics bodies with
collision layers and masks, `Resource` design and `.tres`/`.res` files, export presets
with headless command-line builds and CI, high-level multiplayer, and the differences a
C# project hits relative to GDScript.

Targets **Godot 4.7** as the default baseline, with rules gated back to the release that
introduced them (`(Godot 4.3+)`, `(Godot 4.6+)`, `(Godot 4.7)`). Godot 3.x is a different
engine — the renderer, `TileMap`, GDScript syntax and the signal API all changed — and is
covered only as a source of migration traps.

Not covered: the C# language, the .NET SDK, MSBuild, NuGet and general .NET project
work — use the `csharp-dotnet` skill; only the Godot-specific C# bindings and their
divergence from GDScript are here. Unity and Unreal are separate skills (`unity`,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add lynricsy/hyperskills/godot@sha256:9638bfa4f28e18f9

The line at the top of this page pins the label v2026.11.04, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lf5ywhraq5homszd.svg)](https://markdownregistry.com/a/art_lf5ywhraq5homszd)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 12, 2026 and Nov 4, 2026, about one every 13 days.

versioncommittedcommitsizeaudit
v2026.11.04 latest2026-11-04 414717e 20,661 BA view · diff
v2026.11.012026-11-01 f5e6a17 20,390 BA view · diff
v2026.10.152026-10-15 8b11a33 20,390 BA view · diff
v2026.09.302026-09-30 ed1aabc 20,390 BA view · diff
v2026.09.122026-09-12 7274671 20,390 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (20661 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

lynricsy/hyperskills · 25 stars · license MIT · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lf5ywhraq5homszd
GET https://markdownregistry.com/api/v1/resolve?ref=lynricsy/hyperskills/godot
GET https://markdownregistry.com/api/v1/blob/9638bfa4f28e18f94ea02a6e2f7f5a2519a3bf2265eacfa760e467403049d6b0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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