game-asset-pipeline SKILL.md skillA
game-asset-pipeline from metaspartan/cybara is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add metaspartan/cybara/game-asset-pipeline@git:20260902.14dbf87Pins git:20260902.14dbf87 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- metaspartan/cybara
- Path
plugins/game-development/skills/game-asset-pipeline/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260902.14dbf87, committed Sep 2, 2026
- Size
- 1,959 bytes
- Repository stars
- 32
- License
- MIT
Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level assets across engines. Use when asset quality, compatibility, memory, or build size is in scope.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game asset pipeline ## Inspect the contract Identify the source format, source-control policy, engine import settings, runtime format, units, axes, pivots, naming, material model, texture budgets, animation conventions, collision strategy, and target platforms. Use the separate `blender-mcp` skill when Blender is connected and source scene edits are required. ## Pipeline rules - Preserve editable source assets separately from optimized runtime output. - Keep units, orientation, pivots, skeleton naming, and animation root motion consistent. - Reuse materials and texture sets where practical. - Choose texture compression and resolution for the target platform and visible screen size. - Define collision proxies and levels of detail intentionally. - Keep importer settings reproducible and committed when the engine supports that. - Avoid lossy conversion chains and repeated re-encoding. - Do not text-edit binary asset files. ## Verification 1. Validate the source asset and export logs. 2. Reimport through the engine's normal path from a clean state. 3. Check missing references, scale, pivot, normals, tangents, UVs, materials, rig, animation, collision, and bounds. …
Read the whole file at its exact version.
How to install
mdr add metaspartan/cybara/game-asset-pipeline@sha256:8ed88ea7b9b1d1e5The line at the top of this page pins the label git:20260902.14dbf87, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_nwfta7x7swyfawt3)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 2, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1959 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
metaspartan/cybara · 32 stars · license MIT · pushed 2026-10-20 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_nwfta7x7swyfawt3 GET https://markdownregistry.com/api/v1/resolve?ref=metaspartan/cybara/game-asset-pipeline GET https://markdownregistry.com/api/v1/blob/8ed88ea7b9b1d1e5eb38cd9ff31eb0162af715c1910f5dafa4884203e45130fd
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.