game-networking SKILL.md skillA

game-networking from metaspartan/cybara is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add metaspartan/cybara/game-networking@git:20260902.14dbf87

Pins git:20260902.14dbf87 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
metaspartan/cybara
Path
plugins/game-development/skills/game-networking/SKILL.md
Versions recorded
1
Latest version
git:20260902.14dbf87, committed Sep 2, 2026
Size
2,890 bytes
Repository stars
32
License
MIT

Design, implement, test, secure, and profile multiplayer game networking across engines, including authority, replication, prediction, rollback, lobbies, reconnects, and adverse network conditions.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game networking

## Establish the network contract

Identify the engine and transport, topology, authority model, tick rate, maximum players, matchmaking or lobby flow, session ownership, persistence boundary, platform services, trust boundary, and latency target. Trace one complete player action from local input through simulation, transport, authoritative resolution, replication, and remote presentation.

## Architecture rules

- Keep authoritative game state distinct from predicted and rendered state.
- Send player intent rather than trusting client-computed outcomes.
- Define ownership, relevance, reliability, ordering, and update frequency for each replicated value.
- Bound message sizes, queue growth, retries, entity counts, and reconnect history.
- Make protocol and saved-state compatibility explicit before changing serialized messages.
- Keep fixed simulation time separate from render frame rate and network arrival time.
- Treat names, chat, lobby metadata, remote procedure calls, and custom payloads as untrusted input.
- Never expose server secrets, platform credentials, administrative commands, or private player data to clients.

## Player experience
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add metaspartan/cybara/game-networking@sha256:60ec5926f47081de

The line at the top of this page pins the label git:20260902.14dbf87, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_y74yi3hrgqy673a3.svg)](https://markdownregistry.com/a/art_y74yi3hrgqy673a3)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 2, 2026.

versioncommittedcommitsizeaudit
git:20260902.14dbf87 latest2026-09-02 14dbf87 2,890 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2890 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

metaspartan/cybara · 32 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_y74yi3hrgqy673a3
GET https://markdownregistry.com/api/v1/resolve?ref=metaspartan/cybara/game-networking
GET https://markdownregistry.com/api/v1/blob/60ec5926f47081de941932b4d82bbf8cb2c72444558d33fe7f348baac2dbdb4e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from metaspartan/cybara

AGENTS.md AGENTS.md file
metaspartan/cybara · AGENTS.md
git:20260707.8d65398 · audit B · 32 stars
CLAUDE.md CLAUDE.md file
metaspartan/cybara · CLAUDE.md
git:20260714.7904eb5 · audit A · 32 stars
blender-headless SKILL.md skill
metaspartan/cybara · plugins/blender-workflows/skills/blender-headless/SKILL.md · Build, render, and visually verify 3D models with Blender's Python API in headless mode, using the image tool to…
git:20260907.0d9260e · audit A · 32 stars
blender-mcp SKILL.md skill
metaspartan/cybara · plugins/blender-workflows/skills/blender-mcp/SKILL.md · Create, inspect, render, and validate Blender scenes through the configured Blender MCP server.
git:20260717.94b135e · audit A · 32 stars
browser-qa SKILL.md skill
metaspartan/cybara · plugins/browser-quality/skills/browser-qa/SKILL.md · Validate web applications through the embedded browser with responsive, interaction, console, and screenshot checks.
git:20260718.df4aba6 · audit A · 32 stars
container-operations SKILL.md skill
metaspartan/cybara · plugins/container-operations/skills/container-operations/SKILL.md · Build, inspect, debug, and validate Docker or Podman images, containers, networks, volumes, and Compose stacks.
git:20260718.df4aba6 · audit A · 32 stars
database-operations SKILL.md skill
metaspartan/cybara · plugins/data-workflows/skills/database-operations/SKILL.md · Inspect schemas, debug queries, plan migrations, and validate data changes across common relational databases.
git:20260718.df4aba6 · audit A · 32 stars
bevy SKILL.md skill
metaspartan/cybara · plugins/game-development/skills/bevy/SKILL.md · Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and…
git:20260902.14dbf87 · audit A · 32 stars
game-asset-pipeline SKILL.md skill
metaspartan/cybara · plugins/game-development/skills/game-asset-pipeline/SKILL.md · Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level…
git:20260902.14dbf87 · audit A · 32 stars
game-development SKILL.md skill
metaspartan/cybara · plugins/game-development/skills/game-development/SKILL.md · Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance…
git:20260902.14dbf87 · audit A · 32 stars
game-playtesting SKILL.md skill
metaspartan/cybara · plugins/game-development/skills/game-playtesting/SKILL.md · Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery…
git:20260902.14dbf87 · audit A · 32 stars
game-ui SKILL.md skill
metaspartan/cybara · plugins/game-development/skills/game-ui/SKILL.md · Design, implement, and test game HUDs, menus, overlays, inventories, input prompts, accessibility, localization, and…
git:20260902.14dbf87 · audit A · 32 stars

Every file in metaspartan/cybara

Browse by kind, by grade A, or by owner.