Designing interfaces with a deliberate point of view: plan before pixels, avoid the generic-default look, typography and colour discipline, a quality floor that is not negotiable. Use when creating or improving web UI.
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What the file says
# Frontend design
A deliberate point of view, then construction, then adversarial self-review. Generic is a decision too, and usually the wrong one.
## Pass 1: plan before pixels
Write down, before building:
- The audience and the ONE job of the screen.
- The primary action, and what the screen has to carry (real strings, real data volumes).
- The states: loading, empty, error, populated.
- Type plan: one scale (4 to 6 sizes, 2 to 3 weights). Colour plan: one accent, a neutral base, semantic roles (surface, border, text, danger). Say why each choice fits the audience.
Then attack the plan: describe what the default or template version of this screen would look like (hero, gradient, uniform card grid?). Remove or justify every piece of it that crept in. If the plan would work for any product, it is not a plan.
## Pass 2: build and self-critique
- Build the states as designed. The empty state is part of the design, not a fallback.
- Capture frames at narrow, standard, and wide (harness `browser` tool where available) and critique them against the plan: hierarchy, alignment, rhythm, legibility.
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The line at the top of this page pins the label git:20261010.ee06e2b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_oen4i4yns2ny5v7j
GET https://markdownregistry.com/api/v1/resolve?ref=damianvtran/local-operator/frontend-design
GET https://markdownregistry.com/api/v1/blob/b53244b5b0c2c28ab482c740b19b65bfa3c848a5addb3e31758387b02aa79896
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