unikit-gd-content SKILL.md skillA

unikit-gd-content from nintendadev/unikit-ai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nintendadev/unikit-ai/unikit-gd-content@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nintendadev/unikit-ai
Path
skills/unikit-gd-content/SKILL.md
Versions recorded
9
Latest version
v1.0, committed Oct 22, 2026
First version recorded
Jun 25, 2026
Size
21,540 bytes
Repository stars
21
License
MIT

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Design — Per-Content-Type GDD (Authoring & Revision)

Own **one content type's design document** at
`.unikit/gamedesign/content-types/CT-<slug>.md` — the **content / catalog** axis of
the GDD (the data the game is made of: the cards, items, levels, enemies, quests),
alongside the system GDDs (the rules), the flow GDDs (the dynamics), and `GAME.md`
(the whole). This skill owns the **content zone** (`gd-principles` → Zone Ownership):
the **full lifecycle** of a `CONTENT-TYPE.md` lives here — **create** the skeleton,
**fill** its placeholders, and **revise** the approved **schema** (the typed
`CT.fields` + scale + relationships) under the delta discipline. There is no separate
editor skill.

A content type is a **schema + descriptor, never the catalog of values**. `GD-IDS.yaml`
carries the contract (the typed `CT.fields`, the `scale`, `belongs_to`); the bulk
instance values live in the editor, not the registry. That split is the heart of this
zone — see **Schema vs values** below.

A content type registers **itself**: this skill writes the type's own `GD-IDS.yaml`
`content_types:` and `content:` entries (and the `resources:` / `tracks:` / `knobs:`
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nintendadev/unikit-ai/unikit-gd-content@sha256:8a405e9449351dcb

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_p4wc3shbc6zefjmk.svg)](https://markdownregistry.com/a/art_p4wc3shbc6zefjmk)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Jun 25, 2026 and Oct 22, 2026, about one every 15 days.

versioncommittedcommitsizeaudit
v1.0 latest2026-10-22 98cfcba 21,540 BA view · diff
v1.02026-10-11 9d1db21 21,081 BA view · diff
v1.02026-09-25 590989a 21,038 BA view · diff
v1.02026-09-25 4854780 20,855 BA view · diff
v1.02026-09-05 6c24386 20,498 BA view · diff
v1.02026-06-28 53e8418 20,374 BA view · diff
v1.02026-06-26 2448ee2 20,335 BA view · diff
v1.02026-06-26 fe235eb 34,861 BA view · diff
v1.02026-06-25 374e038 34,657 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (21540 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nintendadev/unikit-ai · 21 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_p4wc3shbc6zefjmk
GET https://markdownregistry.com/api/v1/resolve?ref=nintendadev/unikit-ai/unikit-gd-content
GET https://markdownregistry.com/api/v1/blob/8a405e9449351dcbc503a824c6c3a6d737c4ccb2538c91f13fb28b0e06095f8b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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