unikit-gd-spec SKILL.md skillA

unikit-gd-spec from nintendadev/unikit-ai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nintendadev/unikit-ai/unikit-gd-spec@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nintendadev/unikit-ai
Path
skills/unikit-gd-spec/SKILL.md
Versions recorded
9
Latest version
v1.0, committed Oct 22, 2026
First version recorded
Jun 23, 2026
Size
18,504 bytes
Repository stars
21
License
MIT

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md)…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Design — Master Spec & System Map

Author the **whole-game truth** and the **map of every system**. This skill owns the
**spec / map zone** in `.unikit/gamedesign/` (`gd-principles` → Zone Ownership):

- **`GAME.md`** — the one-page master GDD. This skill owns **both halves**: the
  **authored one-pager** (premise, pillars, loop stack, win/lose intent, monetization
  stance, non-goals) and the **generated `[gen]` maps** at the bottom (`## System Map
  [gen]` / `## Flow Map [gen]` / `## Funnel [gen]`), which are mechanical read-only
  re-renders of `GD-IDS.yaml`. Both **content edits** to its sections and **structure**
  edits (which systems exist, remap) live here — there is no separate editor skill.
- **`GD-IDS.yaml`** — the machine-truth registry of pillars, systems, flows, and facts,
  **and the interface the code side reads** (`unikit-plan` / `unikit-verify` /
  `unikit-explore`).

Optionally it produces **`PITCH.md`**. Per-system detail (`systems/<slug>.md`) is
**not** this skill's job — that is `unikit-gd-system`; player-action flows
(`flows/<slug>.md`) are `unikit-gd-flow`'s; content types
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nintendadev/unikit-ai/unikit-gd-spec@sha256:90fd606af6c7aa11

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_plwpzizgsz5e7a3q.svg)](https://markdownregistry.com/a/art_plwpzizgsz5e7a3q)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Jun 23, 2026 and Oct 22, 2026, about one every 15 days.

versioncommittedcommitsizeaudit
v1.0 latest2026-10-22 98cfcba 18,504 BA view · diff
v1.02026-10-11 9d1db21 17,919 BA view · diff
v1.02026-09-25 590989a 17,876 BA view · diff
v1.02026-09-25 4854780 17,693 BA view · diff
v1.02026-06-25 374e038 17,336 BA view · diff
v1.02026-06-25 7ba7c2c 17,219 BA view · diff
v1.02026-06-25 ea672ed 17,339 BA view · diff
v1.02026-06-24 bb8ae68 17,041 BA view · diff
v1.02026-06-23 1ee5f59 16,968 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (18504 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nintendadev/unikit-ai · 21 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_plwpzizgsz5e7a3q
GET https://markdownregistry.com/api/v1/resolve?ref=nintendadev/unikit-ai/unikit-gd-spec
GET https://markdownregistry.com/api/v1/blob/90fd606af6c7aa1198a159debcf9d8392c782b506b35bfa7b59e3d22f7786e7b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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