Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a br
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| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-09-05 | 6c24386 | 18,541 B | A | view · diff |
| v1.0 | 2026-06-28 | 53e8418 | 18,417 B | A | view · diff |
| v1.0 | 2026-06-26 | 2448ee2 | 18,371 B | A | view · diff |
| v1.0 | 2026-06-26 | fe235eb | 33,331 B | A | view · diff |
| v1.0 | 2026-06-25 | 374e038 | 33,135 B | A | view |
nintendadev/unikit-ai · 16 stars · license MIT · pushed 2026-09-05 · branch main
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