unikit-gd-flow SKILL.md skillA

unikit-gd-flow from nintendadev/unikit-ai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nintendadev/unikit-ai/unikit-gd-flow@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nintendadev/unikit-ai
Path
skills/unikit-gd-flow/SKILL.md
Versions recorded
9
Latest version
v1.0, committed Oct 22, 2026
First version recorded
Jun 25, 2026
Size
19,583 bytes
Repository stars
21
License
MIT

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Design — Per-Flow GDD (Authoring & Revision)

Own **one flow's design document** at `.unikit/gamedesign/flows/FLOW-<slug>.md` —
the **dynamics** axis of the GDD (what the player does over time), alongside the
system GDDs (the rules) and `GAME.md` (the whole). This skill owns the **flow zone**
(`gd-principles` → Zone Ownership): the **full lifecycle** of a `FLOW.md` lives here
— **create** the skeleton, **fill** its placeholders, and **revise** approved
content (Tuning / Tweak / Rework) under the delta discipline. There is no separate
editor skill.

A flow registers **itself**: this skill writes the flow's own `GD-IDS.yaml` `flows:`
and `events:` entries and re-renders the `## Flow Map [gen]` / `## Funnel [gen]`
blocks in `GAME.md` — there is **no add-flow in `unikit-gd-spec`**. It never authors
a system, never edits the `GAME.md` one-pager content, and never adds a system to the
roster — those are `unikit-gd-system` and `unikit-gd-spec`.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nintendadev/unikit-ai/unikit-gd-flow@sha256:9ff06e471578b8c1

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_pnq44v2ckpikw3wv.svg)](https://markdownregistry.com/a/art_pnq44v2ckpikw3wv)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Jun 25, 2026 and Oct 22, 2026, about one every 15 days.

versioncommittedcommitsizeaudit
v1.0 latest2026-10-22 98cfcba 19,583 BA view · diff
v1.02026-10-11 9d1db21 19,124 BA view · diff
v1.02026-09-25 590989a 19,081 BA view · diff
v1.02026-09-25 4854780 18,898 BA view · diff
v1.02026-09-05 6c24386 18,541 BA view · diff
v1.02026-06-28 53e8418 18,417 BA view · diff
v1.02026-06-26 2448ee2 18,371 BA view · diff
v1.02026-06-26 fe235eb 33,331 BA view · diff
v1.02026-06-25 374e038 33,135 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (19583 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nintendadev/unikit-ai · 21 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_pnq44v2ckpikw3wv
GET https://markdownregistry.com/api/v1/resolve?ref=nintendadev/unikit-ai/unikit-gd-flow
GET https://markdownregistry.com/api/v1/blob/9ff06e471578b8c1ae8bfc030a27194b425a161bcb420135a7219936cd7ddc53

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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