nintendadev/unikit-ai · skills/unikit-gd-flow/SKILL.md

unikit-gd-flow skillA

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a br

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v1.0 latest2026-09-05 6c24386 18,541 BA view · diff
v1.02026-06-28 53e8418 18,417 BA view · diff
v1.02026-06-26 2448ee2 18,371 BA view · diff
v1.02026-06-26 fe235eb 33,331 BA view · diff
v1.02026-06-25 374e038 33,135 BA view

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nintendadev/unikit-ai · 16 stars · license MIT · pushed 2026-09-05 · branch main

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