This file is byte-identical to the first copy the registry indexed, one of 292 indexed copies. Same content hash, so the same checks give both the same grade.
CLAUDE.md from hatayama/unity-cli-loop is a CLAUDE.md file: the standing instructions Claude Code reads in that repo.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
The line at the top of this page pins the label git:20251214.2003a45, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_pxv5hulkwcuahut4
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/CLAUDE.md
GET https://markdownregistry.com/api/v1/blob/a54ff182c7e8acf56acfd6e4b9c3ff41e2c41a31c9b211b2deb9df75d9a478f9
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
hatayama/unity-cli-loop · .agents/skills/uloop-clear-console/SKILL.md · Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
hatayama/unity-cli-loop · .agents/skills/uloop-compile/SKILL.md · Compile the Unity project and report errors/warnings. Use after C# edits; to try edits in the running Editor without a…
hatayama/unity-cli-loop · .agents/skills/uloop-control-play-mode/SKILL.md · Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status…
hatayama/unity-cli-loop · .agents/skills/uloop-execute-dynamic-code/SKILL.md · Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component…
hatayama/unity-cli-loop · .agents/skills/uloop-find-game-objects/SKILL.md · Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details…
hatayama/unity-cli-loop · .agents/skills/uloop-focus-window/SKILL.md · Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
hatayama/unity-cli-loop · .agents/skills/uloop-game-view-mode/SKILL.md · Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the…
hatayama/unity-cli-loop · .agents/skills/uloop-get-hierarchy/SKILL.md · Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees…
hatayama/unity-cli-loop · .agents/skills/uloop-get-logs/SKILL.md · Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode…
hatayama/unity-cli-loop · .agents/skills/uloop-hot-reload/SKILL.md · Apply C# edits to the running Editor without a compile or domain reload, keeping Play Mode state. Use instead of…
hatayama/unity-cli-loop · .agents/skills/uloop-launch/SKILL.md · Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health…