lighting SKILL.md skillA

lighting from wolffe/three.js-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add wolffe/three.js-skills/lighting@git:20261031.50d32a4

Pins git:20261031.50d32a4 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
wolffe/three.js-skills
Path
skills/lighting/lighting/SKILL.md
Versions recorded
1
Latest version
git:20261031.50d32a4, committed Oct 31, 2026
Size
8,428 bytes
Repository stars
3
License
MIT

Light a Three.js WebGPU scene: sun and sky fill, fixtures versus emission, point and spot light budgets, and r187 ClusteredLighting for streets, halls, stations and interiors with hundreds or thousands of point and spot lights. Use when a scene has more than a handful of lights, when fixtures must read as lit, or when deciding what is a real light and what is only an emissive surface.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Lighting

Target: Three.js 0.187.0, WebGPU renderer (`three/webgpu`) and TSL node materials (`three/tsl`); WebGPU only, no WebGL fallback, no GLSL strings.

This is the general light skill: what lights a scene, what only looks lit, and how many lights
the renderer can carry. Bounce light and probe grids are `indirect-lighting`; the sky, the sun's
direction and the environment map come from `photo-sky`; far terrain shade is `far-shade`.

## Three layers

Every lit scene has three things that are easy to confuse:

1. **Illumination**: real lights that shade materials. The sun (`DirectionalLight`), the sky fill
   (`HemisphereLight` or `scene.environment`), and local point and spot lights.
2. **Emission**: surfaces that look bright. `emissiveNode` on a node material: tubes, signs,
   windows, indicator lamps. They light nothing. With bloom they glow.
3. **Fixtures**: the geometry that holds the light. Housing, mount, diffuser or lens, cable. A
   fixture has an emissive diffuser and, when its light would be seen on something, a real
   light under it.

Rule: every real light has a visible source, and a visible source gets a real light only when
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add wolffe/three.js-skills/lighting@sha256:e3c3ecb63efbc72f

The line at the top of this page pins the label git:20261031.50d32a4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_vtpas6ad2j6ulr2n.svg)](https://markdownregistry.com/a/art_vtpas6ad2j6ulr2n)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 31, 2026.

versioncommittedcommitsizeaudit
git:20261031.50d32a4 latest2026-10-31 50d32a4 8,428 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8428 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

wolffe/three.js-skills · 3 stars · license MIT · pushed 2026-11-02 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_vtpas6ad2j6ulr2n
GET https://markdownregistry.com/api/v1/resolve?ref=wolffe/three.js-skills/lighting
GET https://markdownregistry.com/api/v1/blob/e3c3ecb63efbc72fdbf4163d2c47da5f6076bd6b9f3ee83e5b3d127a89858f19

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in wolffe/three.js-skills

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