Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes
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| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-09-05 | 6c24386 | 24,709 B | A | view · diff |
| v1.0 | 2026-08-23 | e363a45 | 24,573 B | A | view · diff |
| v1.0 | 2026-06-28 | 53e8418 | 23,013 B | A | view · diff |
| v1.0 | 2026-06-26 | 00b5497 | 23,625 B | A | view · diff |
| v1.0 | 2026-06-26 | 719c7ed | 23,043 B | A | view |
nintendadev/unikit-ai · 16 stars · license MIT · pushed 2026-09-05 · branch main
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