melonjs-tilemaps SKILL.md skillA

melonjs-tilemaps from melonjs/melonjs is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add melonjs/melonjs/melonjs-tilemaps@git:20261106.62cc59f

Pins git:20261106.62cc59f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
melonjs/melonjs
Path
packages/melonjs/skills/melonjs-tilemaps/SKILL.md
Versions recorded
9
Latest version
git:20261106.62cc59f, committed Nov 6, 2026
First version recorded
Oct 12, 2026
Size
26,109 bytes
Repository stars
6,441
License
MIT

Use this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers, and reading or changing tiles while the game runs. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, setTile, clearTile, cellAt, getTile, getTileById, change a…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Tiled maps

> melonJS's flagship content pipeline. Maps are authored in
> [Tiled](https://www.mapeditor.org/) and loaded through the `level` director —
> you rarely touch the `TMX*` classes directly.

## Loading a level

Preload the map **and** everything it references — the `.tmx`, any external
`.tsx` tilesets, and the tileset images:

```js
await loader.preload([
    { name: "map1",    type: "tmx", src: "data/map/map1.tmx" },
    { name: "tileset", type: "tsx", src: "data/map/tileset.tsx" },
    { name: "tiles",   type: "image", src: "data/img/tiles.png" },
]);

level.load("map1");           // inside Stage.onResetEvent
```

Asset `type` is `"tmx"` for maps and `"tsx"` for external tilesets — those are
the only two type strings the loader knows. The *file* can be `.tmx` / `.tsx`
(XML), or `.json` / `.tmj` / `.tsj`; the parser branches on the extension, not
on the type. `type: "tmj"` throws `unknown or invalid resource type`. You can
also skip `src` and pass the map inline via `data` (with `format: "json"` or
`"xml"`).

`level.load(levelId, options)` accepts `container` (default `game.world`),
`onLoaded` (default `game.onLevelLoaded`), `flatten` (default `game.mergeGroup`),
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add melonjs/melonjs/melonjs-tilemaps@sha256:ab5d1f3872f9fd1e

The line at the top of this page pins the label git:20261106.62cc59f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_wxfa5ce4o2tywso3.svg)](https://markdownregistry.com/a/art_wxfa5ce4o2tywso3)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Oct 12, 2026 and Nov 6, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20261106.62cc59f latest2026-11-06 62cc59f 26,109 BA view · diff
git:20261102.e1b7a8e2026-11-02 e1b7a8e 24,480 BA view · diff
git:20261102.0ab20672026-11-02 0ab2067 24,181 BA view · diff
git:20261102.8d1fb282026-11-02 8d1fb28 20,068 BA view · diff
git:20261025.d9abca52026-10-25 d9abca5 19,995 BA view · diff
git:20261024.d7db9942026-10-24 d7db994 18,756 BA view · diff
git:20261024.65ef3112026-10-24 65ef311 17,350 BA view · diff
git:20261023.988ab1f2026-10-23 988ab1f 14,610 BA view · diff
git:20261012.baaf32c2026-10-12 baaf32c 12,290 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (26109 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

melonjs/melonjs · 6,441 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_wxfa5ce4o2tywso3
GET https://markdownregistry.com/api/v1/resolve?ref=melonjs/melonjs/melonjs-tilemaps
GET https://markdownregistry.com/api/v1/blob/ab5d1f3872f9fd1ea30f1c59265788a0c32c440619d356866aac5aff194d3321

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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