dream-shader-migrate SKILL.md skillA

dream-shader-migrate from typedreammoon/dreamshader is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add typedreammoon/dreamshader/dream-shader-migrate@git:20261004.d47f43f

Pins git:20261004.d47f43f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
typedreammoon/dreamshader
Path
.skill/dream-shader-migrate/SKILL.md
Versions recorded
1
Latest version
git:20261004.d47f43f, committed Oct 4, 2026
Size
6,594 bytes
Repository stars
111
License
MIT

Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything. Use when asked to migrate, upgrade, port or convert 1.x DreamShader sources, a .dsm or .dsf file, or a whole DShader tree to the 2.0 language.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# dream-shader-migrate `<file>` | `-All` | `-Root <name>`

Turn 1.x sources into `.dss` without changing what they build. `dsc migrate` does the rewriting and the
proving; this skill is the order to run it in and what to do with what it reports.

Nothing forces a migration — the legacy front end keeps building 1.x sources through the same compiler.
Migrate when the user wants what only a `.dss` has: real expressions and control flow, `#include`, material
instances beside the material, comments that survive `dsc fmt`. Full reference:
[`Docs/tools/migrate.md`](../../Docs/tools/migrate.md).

Paths below are relative to the plugin root, `Plugins/DreamShader/`.

## Do this

**1 — See what will change.** Every 1.x leniency the rewrite has to spell out is also a diagnostic on the 1.x
source, so a `check` of the `.dsm` lists them — the legacy-rule codes `DSH5275`–`DSH5292`, warnings and
infos — without writing anything:

```bash
pwsh -File Plugins/DreamShader/.skill/dsc.ps1 check DShader/Materials/M_Foo.dsm
```

**2 — Prove the rewrite, write nothing.**

```bash
pwsh -File Plugins/DreamShader/.skill/dsc.ps1 migrate DShader/Materials/M_Foo.dsm -Check
```
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add typedreammoon/dreamshader/dream-shader-migrate@sha256:3c8cede64517bf34

The line at the top of this page pins the label git:20261004.d47f43f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2wz2s5pjhwtb7xxx.svg)](https://markdownregistry.com/a/art_2wz2s5pjhwtb7xxx)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 4, 2026.

versioncommittedcommitsizeaudit
git:20261004.d47f43f latest2026-10-04 d47f43f 6,594 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6594 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

typedreammoon/dreamshader · 111 stars · license MIT · pushed 2026-10-15 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2wz2s5pjhwtb7xxx
GET https://markdownregistry.com/api/v1/resolve?ref=typedreammoon/dreamshader/dream-shader-migrate
GET https://markdownregistry.com/api/v1/blob/3c8cede64517bf34a57b7d9b1acbd8deb8859ea8f9253bb555651dfe3f6af76c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in typedreammoon/dreamshader

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