dream-shader-create SKILL.md skillA
dream-shader-create from typedreammoon/dreamshader is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add typedreammoon/dreamshader/dream-shader-create@git:20261004.d47f43fPins git:20261004.d47f43f in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- typedreammoon/dreamshader
- Path
.skill/dream-shader-create/SKILL.md- Versions recorded
- 4
- Latest version
- git:20261004.d47f43f, committed Oct 4, 2026
- First version recorded
- Aug 2, 2026
- Size
- 7,652 bytes
- Repository stars
- 111
- License
- MIT
Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it builds. Use when asked to create, author, add or write a DreamShader material, shader, material function, material instance, .dss / .dsi / .dsp file (or a .dsm in a 1.x project), or a render pass for an Unreal project.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# dream-shader-create `<description>` Turn a description — "a UI panel with scrolling scanlines and a glow band" — into a source file that **provably builds**. The proof is not optional: the compiler checks names, types, widths and engine pins, and the only way to know a file passes is to run it. Paths below are relative to the plugin root, `Plugins/DreamShader/`. ## Do this **1 — Pick the kind, then read its reference.** Do not write DreamShaderLang from memory. | The user wants | Write | Read first | | :-- | :-- | :-- | | a material, material function, layer or layer blend | a `.dss` | [`reference/dss.md`](../reference/dss.md) | | a variant of an existing material — other colours, other textures | a `.dsi` (material instance) | [`reference/dss.md` § 7](../reference/dss.md#7-instances--dsi) | | a render pass — an outline, a blur, a screen effect, a compute shader writing a texture | a `.dsp` and the `.dss` materials its passes use. **UE 5.8+ only** | [`reference/dsp.md`](../reference/dsp.md) | …
Read the whole file at its exact version.
How to install
mdr add typedreammoon/dreamshader/dream-shader-create@sha256:fd7fd6a6e0e491d8The line at the top of this page pins the label git:20261004.d47f43f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_lblyl6r4wv7jmfg2)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Aug 2, 2026 and Oct 4, 2026, about one every 21 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261004.d47f43f latest | 2026-10-04 | d47f43f | 7,652 B | A | view · diff |
| git:20261002.635465f | 2026-10-02 | 635465f | 8,192 B | A | view · diff |
| git:20260815.6f07bab | 2026-08-15 | 6f07bab | 7,823 B | A | view · diff |
| git:20260802.8b61e01 | 2026-08-02 | 8b61e01 | 7,420 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7652 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
typedreammoon/dreamshader · 111 stars · license MIT · pushed 2026-10-15 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_lblyl6r4wv7jmfg2 GET https://markdownregistry.com/api/v1/resolve?ref=typedreammoon/dreamshader/dream-shader-create GET https://markdownregistry.com/api/v1/blob/fd7fd6a6e0e491d8327a75e9118c577365f5abb9bcef9c0dc852e0150585a44a
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.