dream-shader-decompile SKILL.md skillA
dream-shader-decompile from typedreammoon/dreamshader is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add typedreammoon/dreamshader/dream-shader-decompile@git:20261004.d47f43fPins git:20261004.d47f43f in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- typedreammoon/dreamshader
- Path
.skill/dream-shader-decompile/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261004.d47f43f, committed Oct 4, 2026
- First version recorded
- Aug 2, 2026
- Size
- 11,492 bytes
- Repository stars
- 111
- License
- MIT
Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or pipeline can be migrated to a text source file. Use when asked to decompile, export, reverse, convert, or migrate a material / material function / material layer / material instance / pass pipeline asset to .dss, .dsi or .dsp (or, with -Format Legacy, a material or function to .dsm / .dsf).
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# dream-shader-decompile `<asset>` Read an existing asset's node graph and write the DreamShaderLang source that builds it. Since 2.0 the default output is **2.0 text** — a `.dss`, a `.dsi` for a material instance, or *(since 2.1.0)* a `.dsp` for a Custom Pass pipeline — written by the compiler run backwards (graph → IR → AST → printer; a pipeline has no graph, so its fields are read back into the payload a `.dsp` binds to). The 1.x exporter that writes `.dsm` / `.dsf` is still there behind `-Format Legacy`. This is the front half of a migration; the back half is [`dream-shader-optimize`](../dream-shader-optimize/SKILL.md). Paths below are relative to the plugin root, `Plugins/DreamShader/`. ## Run it ```bash pwsh -File Plugins/DreamShader/.skill/dsc.ps1 decompile /Game/Materials/M_Steel ``` ```bash pwsh -File Plugins/DreamShader/.skill/dsc.ps1 decompile /Game/Materials/MI_Steel_Worn ``` ```bash pwsh -File Plugins/DreamShader/.skill/dsc.ps1 decompile /MyPlugin/Materials/M_RectBlock -Out D:/Work/M_RectBlock.dss -KeepAssetPath ``` Exit `0` writes the file and logs where, and in which format: ```text …
Read the whole file at its exact version.
How to install
mdr add typedreammoon/dreamshader/dream-shader-decompile@sha256:adee30476d4b2082The line at the top of this page pins the label git:20261004.d47f43f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_xh2svib3qyjko7mx)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Aug 2, 2026 and Oct 4, 2026, about one every 16 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261004.d47f43f latest | 2026-10-04 | d47f43f | 11,492 B | A | view · diff |
| git:20261002.635465f | 2026-10-02 | 635465f | 11,119 B | A | view · diff |
| git:20260921.c798454 | 2026-09-21 | c798454 | 9,087 B | A | view · diff |
| git:20260921.feb7215 | 2026-09-21 | feb7215 | 9,092 B | A | view · diff |
| git:20260802.8b61e01 | 2026-08-02 | 8b61e01 | 5,202 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11492 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
typedreammoon/dreamshader · 111 stars · license MIT · pushed 2026-10-15 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_xh2svib3qyjko7mx GET https://markdownregistry.com/api/v1/resolve?ref=typedreammoon/dreamshader/dream-shader-decompile GET https://markdownregistry.com/api/v1/blob/adee30476d4b20821aa7be2e0aa4eb473a3369fd9da1df626df24e1ab57bca28
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.