dream-shader-verify SKILL.md skillA

dream-shader-verify from typedreammoon/dreamshader is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add typedreammoon/dreamshader/dream-shader-verify@git:20261004.34571b6

Pins git:20261004.34571b6 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
typedreammoon/dreamshader
Path
.skill/dream-shader-verify/SKILL.md
Versions recorded
6
Latest version
git:20261004.34571b6, committed Oct 4, 2026
First version recorded
Aug 2, 2026
Size
8,598 bytes
Repository stars
111
License
MIT

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code. Use when asked to verify, validate, check, build, compile, test or CI-gate .dss / .dsi / .dsp / .dsm / .dsf sources, or to find out whether a material still builds.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# dream-shader-verify `<file>` | `-All`

The gate every other DreamShader skill ends with. The driver, `.skill/dsc.ps1`, wraps
`UnrealEditor-Cmd.exe <project> -run=DreamShader <verb>` so a check is one command and one exit code.

Paths below are relative to the plugin root, `Plugins/DreamShader/`.

## Three levels

| Verb | Goes as far as | Writes | Use it |
| :-- | :-- | :-- | :-- |
| `check` | parse, bind, lower, validate — everything before an asset | **nothing** | first, and after every edit: the fast gate |
| `compile` | the asset | the `.uasset` files (and a `.dsp`'s render targets and registry files) | to prove the file builds |
| `check -Shaders` | the asset **and its shaders**, for the project's shader formats | the assets, as `compile` does | for a `/// @custom` body or a `.dsp` with HLSL passes — the only thing that compiles that HLSL |

```bash
pwsh -File Plugins/DreamShader/.skill/dsc.ps1 check DShader/UI/M_Panel.dss
pwsh -File Plugins/DreamShader/.skill/dsc.ps1 compile DShader/UI/M_Panel.dss -Force -CleanNew
pwsh -File Plugins/DreamShader/.skill/dsc.ps1 check DShader/Passes/CP_Outline.dsp -Shaders -CleanNew
```
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add typedreammoon/dreamshader/dream-shader-verify@sha256:141b1a831b21f7f7

The line at the top of this page pins the label git:20261004.34571b6, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_vxawd674ubnhgi3n.svg)](https://markdownregistry.com/a/art_vxawd674ubnhgi3n)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Aug 2, 2026 and Oct 4, 2026, about one every 13 days.

versioncommittedcommitsizeaudit
git:20261004.34571b6 latest2026-10-04 34571b6 8,598 BA view · diff
git:20261004.d47f43f2026-10-04 d47f43f 8,492 BA view · diff
git:20261002.635465f2026-10-02 635465f 8,475 BA view · diff
git:20260914.ff7f4882026-09-14 ff7f488 7,872 BA view · diff
git:20260815.ed783d42026-08-15 ed783d4 7,885 BA view · diff
git:20260802.8b61e012026-08-02 8b61e01 6,773 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8598 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

typedreammoon/dreamshader · 111 stars · license MIT · pushed 2026-10-15 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_vxawd674ubnhgi3n
GET https://markdownregistry.com/api/v1/resolve?ref=typedreammoon/dreamshader/dream-shader-verify
GET https://markdownregistry.com/api/v1/blob/141b1a831b21f7f7b9f717724d2631d107ddec956673a029f9da3da9fd49e9eb

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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git:20261004.d47f43f · audit A · 111 stars
dream-shader-decompile SKILL.md skill
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dream-shader-migrate SKILL.md skill
typedreammoon/dreamshader · .skill/dream-shader-migrate/SKILL.md · Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds…
git:20261004.d47f43f · audit A · 111 stars
dream-shader-optimize SKILL.md skill
typedreammoon/dreamshader · .skill/dream-shader-optimize/SKILL.md · Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one…
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Every file in typedreammoon/dreamshader

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