phaser-core SKILL.md skillA
phaser-core from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/phaser-core@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/web-engines/phaser-core/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 7,281 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Phaser 4 Core Set up the foundation of a Phaser game: the `Game` config, the `Scene` lifecycle, asset loading, cameras, and passing data between scenes. Targets **Phaser 4.2** for new projects; keep an existing Phaser 3.90 project on its pinned major unless the user explicitly asks for a migration. ## When to use - Use when starting a Phaser game, wiring the `Phaser.Game` config, structuring `Scene`s, loading assets in `preload`, or fixing scene transitions and shared state. - Use when the project has `phaser` in `package.json` or `import Phaser from 'phaser'`, and code uses `preload()`/`create()`/`update()`. **When *not* to use:** movement, velocity, colliders, gravity, or overlap → use `phaser-arcade-physics`. Complex rigid-body simulation uses Matter physics (a separate concern). For cross-engine save/load patterns use `save-systems`. ## Core workflow 1. **Detect the installed major first.** Read `package.json` and the lockfile. Use Phaser 4.2 for new work; do not silently rewrite a Phaser 3 project as Phaser 4. 2. **Create the game from a config.** `new Phaser.Game(config)` with `type: …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/phaser-core@sha256:101c9382dd8a68f2The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2yfpxcemigvpgkeo)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 45 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 7,281 B | A | view · diff |
| git:20260624.15996b2 | 2026-06-24 | 15996b2 | 6,910 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7281 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2yfpxcemigvpgkeo GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/phaser-core GET https://markdownregistry.com/api/v1/blob/101c9382dd8a68f2573ef83d978bd19432f61512c5aa83e8c2a5cf7e7e3e38b4
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.