dialogue-systems SKILL.md skillA

dialogue-systems from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/dialogue-systems@git:20260925.e4e9569

Pins git:20260925.e4e9569 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/disciplines/dialogue-systems/SKILL.md
Versions recorded
3
Latest version
git:20260925.e4e9569, committed Sep 25, 2026
First version recorded
Jun 24, 2026
Size
7,402 bytes
Repository stars
1,784
License
Apache-2.0

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Dialogue systems

Model conversations as a **graph**: nodes hold lines, choices branch the flow,
conditions gate options, and variables remember what the player did. The first
real decision is *build vs. buy* — adopt a proven authoring tool (**Ink** or
**Yarn Spinner**) or write a small data-driven runner. This skill owns both Ink
and Yarn; the `visual-novel` and `rpg` genres consume it.

## When to use

- Use to design branching conversations, choice menus, or narrative state
  (flags, relationship values) that affect later dialogue.
- Use to decide between Ink, Yarn Spinner, and a custom JSON/resource format.
- Use to wire a dialogue script into your game loop (advance line, present
  choices, run commands, resolve variables).

**When *not* to use:** for engine UI (text boxes, portraits, choice buttons), use
`godot-ui-control` or the engine's UI skill. For persisting narrative variables
across sessions, use `save-systems`. For data-as-resources in Godot/Unity, see
`godot-resources` / `unity-scriptableobjects`.

## Core workflow

1. **Choose the authoring approach.**
   - **Ink** — prose-first, writer-friendly, weave/gather flow; great for
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/dialogue-systems@sha256:1ffcc673e7309c19

The line at the top of this page pins the label git:20260925.e4e9569, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ctbegsk3zef3nnkn.svg)](https://markdownregistry.com/a/art_ctbegsk3zef3nnkn)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 47 days.

versioncommittedcommitsizeaudit
git:20260925.e4e9569 latest2026-09-25 e4e9569 7,402 BA view · diff
git:20260808.3727d022026-08-08 3727d02 7,154 BA view · diff
git:20260624.10c8ce32026-06-24 10c8ce3 7,377 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7402 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ctbegsk3zef3nnkn
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/dialogue-systems
GET https://markdownregistry.com/api/v1/blob/1ffcc673e7309c196ccab90676ca128a48b087f4f3ce3d2bcd03c4a988958bd1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in gamedev-skills/awesome-gamedev-agent-skills

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