create-game-assets SKILL.md skillA

create-game-assets from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/create-game-assets@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/disciplines/create-game-assets/SKILL.md
Versions recorded
1
Latest version
git:20260808.3727d02, committed Aug 8, 2026
Size
7,979 bytes
Repository stars
1,784
License
Apache-2.0

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Create Game Assets

Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as
one production tool inside a controlled pipeline, never as proof that an asset is shippable.

## Core workflow

1. **Inspect before inventing.** Find existing screenshots, concept art, sprites, models, fonts,
   import settings, camera framing, target resolution, and naming conventions. Preserve a coherent
   existing direction unless the user asks for a redesign.
2. **Lock the technical frame.** Record engine, 2D/3D, camera/view, native display size, asset
   dimensions, world scale, transparency, palette, filtering, animation frames, texture budget,
   and target platforms. Use `assets/art-direction-brief.md` as a copyable brief.
3. **Name the visual system.** Define shape language, silhouette priorities, value structure,
   palette roles, materials, lighting, detail density, edge treatment, and motion character. Use
   concrete visual properties; do not substitute a living artist's name for an art direction.
4. **Make an asset manifest.** Copy `assets/asset-manifest.json`, then list every required asset,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/create-game-assets@sha256:c178cde20316f7d3

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ej5geu53i5oyikqd.svg)](https://markdownregistry.com/a/art_ej5geu53i5oyikqd)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Aug 8, 2026.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 7,979 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7979 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ej5geu53i5oyikqd
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/create-game-assets
GET https://markdownregistry.com/api/v1/blob/c178cde20316f7d326f2a853a76522b375b325346b5b8797ef52aa98740aff18

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from gamedev-skills/awesome-gamedev-agent-skills

router SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · router/SKILL.md · Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal…
git:20260923.e86bec9 · audit A · 1,784 stars
ai-behavior-trees-utility-ai SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/ai-behavior-trees-utility-ai/SKILL.md · Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites…
git:20260824.3f65124 · audit A · 1,784 stars
audio-design SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/audio-design/SKILL.md · Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic…
git:20260808.3727d02 · audit A · 1,784 stars
camera-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/camera-systems/SKILL.md · Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D…
git:20260808.3727d02 · audit A · 1,784 stars
dialogue-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/dialogue-systems/SKILL.md · Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and…
git:20260925.e4e9569 · audit A · 1,784 stars
game-ai SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-ai/SKILL.md · Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding…
git:20260808.3727d02 · audit A · 1,784 stars
game-feel SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-feel/SKILL.md · Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion…
git:20260808.3727d02 · audit A · 1,784 stars
game-ui-ux SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-ui-ux/SKILL.md · Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout…
git:20260808.3727d02 · audit A · 1,784 stars
input-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/input-systems/SKILL.md · Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and…
git:20260808.3727d02 · audit A · 1,784 stars
level-design SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/level-design/SKILL.md · Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing…
git:20260808.3727d02 · audit A · 1,784 stars
performance-optimization SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/performance-optimization/SKILL.md · Find and fix game performance problems methodically — measure with the engine profiler first, reason about the…
git:20260808.3727d02 · audit A · 1,784 stars
physics-tuning SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/physics-tuning/SKILL.md · Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation…
git:20260808.3727d02 · audit A · 1,784 stars

Every file in gamedev-skills/awesome-gamedev-agent-skills

Browse by kind, by grade A, or by owner.