gamedev-shipping SKILL.md skillA

gamedev-shipping from ericrisco/rsc-harness is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add ericrisco/rsc-harness/gamedev-shipping@git:20260729.f0c377f

Pins git:20260729.f0c377f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
ericrisco/rsc-harness
Path
skills/gamedev-shipping/SKILL.md
Versions recorded
2
Latest version
git:20260729.f0c377f, committed Jul 29, 2026
First version recorded
Jul 4, 2026
Size
14,120 bytes
Repository stars
236
License
MIT

Use when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android AAB/keystore, iOS provisioning, store submission (Steam, Play, App Store, itch.io), headless build CI. NOT gameplay code inside the artifact (that is `godot`, `unity`, `unreal`), NOT hosting a web app or container (that is `deployment`).

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Ship the game — export, build & release (per engine · per platform)

Take a finished project from editor → signed, correctly-configured artifact → live on the
right target (desktop / web / mobile / store), with the platform gotchas that silently break a
build handled up front. This skill owns the *packaging and release boundary*; the engine skills
own the code that runs inside the artifact.

```text
project ──[engine export/build]──▶ artifact ──[per-platform sign/config]──▶ target
Godot templates·Unity Build Profiles·Unreal Shipping    desktop·web·mobile    Steam·Play·App Store·itch
```

## Version anchors (what "current" means here — July 2026)

| Tool | Target | Ship note |
| --- | --- | --- |
| Godot | 4.5 stable (4.6 dev) | Export templates must match the editor build **exactly** (4.5.1 editor ⇒ 4.5.1 templates). **C#/.NET edition has NO web export** — GDScript/standard only. |
| Unity | Unity 6 (6000.x) | "Build Settings" is now **Build Profiles**. IL2CPP backend for iOS/Android/WebGL. |
| Unreal | 5.6 | Ship in the **Shipping** config; test packaged builds in **Development**. |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add ericrisco/rsc-harness/gamedev-shipping@sha256:680cea27320f0722

The line at the top of this page pins the label git:20260729.f0c377f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5eo2t67c4xj65ony.svg)](https://markdownregistry.com/a/art_5eo2t67c4xj65ony)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jul 4, 2026 and Jul 29, 2026, about one every 25 days.

versioncommittedcommitsizeaudit
git:20260729.f0c377f latest2026-07-29 f0c377f 14,120 BA view · diff
git:20260704.b011ac62026-07-04 b011ac6 15,882 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (14120 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

ericrisco/rsc-harness · 236 stars · license MIT · pushed 2026-10-21 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5eo2t67c4xj65ony
GET https://markdownregistry.com/api/v1/resolve?ref=ericrisco/rsc-harness/gamedev-shipping
GET https://markdownregistry.com/api/v1/blob/680cea27320f072256f31e7278615c281c0db73a4cbd1e0d591b7a3bedae5232

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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