gamedev-pathing SKILL.md skillA
gamedev-pathing from ericrisco/rsc-harness is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ericrisco/rsc-harness/gamedev-pathing@git:20260729.a1a8f66Pins git:20260729.a1a8f66 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ericrisco/rsc-harness
- Path
skills/gamedev-pathing/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260729.a1a8f66, committed Jul 29, 2026
- First version recorded
- Jul 4, 2026
- Size
- 15,450 bytes
- Repository stars
- 236
- License
- MIT
Use when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A*/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and flow fields in Godot 4.x, Unity, Unreal. NOT collision response or character controllers (that is gamedev-physics), NOT aggro or difficulty design (that is game-design).
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game AI navigation & pathfinding Move agents through a level intelligently and per-engine-correctly: pick a world representation, run the right search, then follow the result with steering + local avoidance. This skill owns the **navigation stack**; it stops where physics collision response and high-level behaviour design begin. ## Version targets & the API ban-list (read first) Navigation APIs were renamed hard between engine generations. Emitting an old name compiles into nothing or silent breakage. Target these versions; never emit the banned column. | Engine (target) | NEVER emit (deprecated / removed) | Use instead | | --- | --- | --- | | **Godot 4.x** | `Navigation` / `NavigationMeshInstance` / `Navigation2D` nodes | `NavigationServer2D/3D` + `NavigationRegion2D/3D` | | Godot 4.x | `agent.get_next_location()` | `agent.get_next_path_position()` | | Godot 4.x | `NavigationAgent.set_target_location()` | set the `target_position` property | | Godot 4.x | reading `velocity` directly when avoidance is on | feed `set_velocity()`, read the `velocity_computed(safe)` signal | …
Read the whole file at its exact version.
How to install
mdr add ericrisco/rsc-harness/gamedev-pathing@sha256:454fe8c551525327The line at the top of this page pins the label git:20260729.a1a8f66, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_scamlkuwwcszfu3a)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jul 4, 2026 and Jul 29, 2026, about one every 25 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260729.a1a8f66 latest | 2026-07-29 | a1a8f66 | 15,450 B | A | view · diff |
| git:20260704.b011ac6 | 2026-07-04 | b011ac6 | 16,420 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (15450 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ericrisco/rsc-harness · 236 stars · license MIT · pushed 2026-10-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_scamlkuwwcszfu3a GET https://markdownregistry.com/api/v1/resolve?ref=ericrisco/rsc-harness/gamedev-pathing GET https://markdownregistry.com/api/v1/blob/454fe8c551525327cc3b1ba136b86bbe7a880dcd702ffade1cab2e3f273d05f9
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.