uloop-status SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-status from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-status@git:20261029.cc95f3b

Pins git:20261029.cc95f3b in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.agents/skills/uloop-status/SKILL.md
Versions recorded
5
Latest version
git:20261029.cc95f3b, committed Oct 29, 2026
First version recorded
Oct 6, 2026
Size
4,228 bytes
Repository stars
592
License
MIT

Check whether the Unity Editor for this project can take a uloop command now, without side effects; also covers `uloop cancel` for stopping the command it is running. Use before sending commands when Unity may be starting, compiling, busy, or closed, and when BUSY does not clear or a command does not finish.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop status

Report whether the Unity Editor for this project can take a uloop command now, without changing anything.

## Usage

```bash
uloop status
uloop status --project-path <path>
```

## States

The states are checked in this order, and the first one that matches is reported.

| State | Meaning | Exit code |
|-------|---------|-----------|
| `Busy` | Unity answered, and a uloop command is running and holds the command slot | 1 |
| `Starting` | Unity answered but has not recorded its play and compile state yet | 1 |
| `MainThreadBlocked` | Unity answered, but its main thread has not run for 5 seconds or more, even when asked again after being woken | 1 |
| `Compiling` | Unity answered and is compiling scripts | 1 |
| `ImportingAssets` | Unity answered and is importing assets | 1 |
| `Ready` | Unity answered and none of the above applies | 0 |
| `NotResponding` | Connected to Unity, but it did not answer within 5 seconds | 1 |
| `ServerUnavailable` | The uloop server refused or dropped the connection, and Unity is running for this project | 1 |
| `NotRunning` | The uloop server refused or dropped the connection, and no Unity Editor is running for this project | 1 |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-status@sha256:30cc30a73ab579a1

The line at the top of this page pins the label git:20261029.cc95f3b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5ns7ysfsh2iuwskv.svg)](https://markdownregistry.com/a/art_5ns7ysfsh2iuwskv)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 6, 2026 and Oct 29, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261029.cc95f3b latest2026-10-29 cc95f3b 4,228 BA view · diff
git:20261029.1dfaeae2026-10-29 1dfaeae 4,121 BA view · diff
git:20261027.7cb35172026-10-27 7cb3517 3,652 BA view · diff
git:20261013.cd65bb52026-10-13 cd65bb5 3,412 BA view · diff
git:20261006.dbfd8b52026-10-06 dbfd8b5 3,302 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4228 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5ns7ysfsh2iuwskv
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-status
GET https://markdownregistry.com/api/v1/blob/30cc30a73ab579a128c67bd55e81b2dec40d63776d940b64f173a3505d03f7e8

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

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