performance-optimization SKILL.md skillA

performance-optimization from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/performance-optimization@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/disciplines/performance-optimization/SKILL.md
Versions recorded
2
Latest version
git:20260808.3727d02, committed Aug 8, 2026
First version recorded
Jun 25, 2026
Size
9,008 bytes
Repository stars
1,784
License
Apache-2.0

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Performance optimization

Performance work is a measurement discipline, not a bag of tricks. The method is always the
same: **profile → find the one bottleneck → fix that → measure again**. This skill teaches that
loop and the highest-leverage fixes (pooling, batching, allocation control, asset budgets), and
points you at each engine's profiler. It pairs with `physics-tuning` for simulation cost.

## When to use

- Use when the frame rate is low or uneven, the game stutters/hitches, or it must hit a target
  (60 FPS desktop, 30/60 mobile) and currently doesn't.
- Use to decide *what* to optimize: profile, read the frame budget, and identify whether the CPU
  or GPU is the bottleneck before changing any code.
- Use to apply specific fixes: object pooling, draw-call/batch reduction, removing per-frame
  allocations and GC spikes, and setting asset budgets.

**When *not* to use:** for physics jitter/tunneling/timestep specifically, use `physics-tuning`.
For the engine's concrete profiler UI and rendering settings, use that
engine skill (`godot-export` covers some build settings; engine cores cover the rest). This skill
is the cross-engine method and the shared fixes.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/performance-optimization@sha256:ddfc68c927f9a482

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_6lupvb7tlr54alkz.svg)](https://markdownregistry.com/a/art_6lupvb7tlr54alkz)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 25, 2026 and Aug 8, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 9,008 BA view · diff
git:20260625.8902adf2026-06-25 8902adf 9,242 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9008 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_6lupvb7tlr54alkz
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/performance-optimization
GET https://markdownregistry.com/api/v1/blob/ddfc68c927f9a482d78cc0e103edb2e2711bc876a5965ff53eabd9a7d308dfab

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in gamedev-skills/awesome-gamedev-agent-skills

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