ucp-assets SKILL.md skillA

ucp-assets from mflrevan/unity-control-protocol is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mflrevan/unity-control-protocol/ucp-assets@v0.7.1

Pins v0.7.1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mflrevan/unity-control-protocol
Path
skills/ucp-assets/SKILL.md
Versions recorded
5
Latest version
v0.7.1, committed Oct 13, 2026
First version recorded
Sep 11, 2026
Size
8,947 bytes
Repository stars
30
License
MIT

Work with a Unity project's assets and files through the editor with `ucp asset`, `ucp files`, `ucp material`, `ucp references`, `ucp shader`, and `ucp script`: search and inspect assets, read and write ScriptableObject and material fields, move or rename assets without breaking GUID references, edit importer settings instead of .meta files, find every reference to an asset, and check shader and project-file health. Use when the task touches files under Assets/ or Packages/. For scene objects…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Assets, files, materials, references

Unity tracks assets by GUID in `.meta` files, and scenes, prefabs, and settings serialize
references as GUIDs. Renaming or moving through the filesystem breaks those references; moving
through the editor keeps them. This skill routes file work through the editor where that matters
and stays on the filesystem where it does not.

## Ground rules

- You usually have direct filesystem access. Edit scripts and text assets locally, then run
  `ucp compile` (scripts), `ucp asset refresh [path]` (anything written outside the editor), or
  let `ucp files write` / `ucp asset reimport` trigger the import.
- Use `ucp asset move` / `bulk-move` for renames and folder cleanup, never `mv`.
- Use `ucp asset import-settings` for FBX, texture, audio import options, never hand-edited
  `.meta` files.
- Prefer `--json` and `--detail summary` in reference searches to keep payloads small.

## Search and inspect

```bash
ucp asset search -t Material --max 20
ucp asset search -t Prefab -p Assets/Prefabs
ucp asset search -n '^SCN_[0-9]+$' --regex
ucp asset info Assets/Materials/Crate.mat            # type, guid, size, importer
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mflrevan/unity-control-protocol/ucp-assets@sha256:3e29100d06874beb

The line at the top of this page pins the label v0.7.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_6qx74k2ojrfhhvs5.svg)](https://markdownregistry.com/a/art_6qx74k2ojrfhhvs5)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 11, 2026 and Oct 13, 2026, about one every 8 days.

versioncommittedcommitsizeaudit
v0.7.1 latest2026-10-13 655c203 8,947 BA view · diff
v0.7.02026-10-07 f008f25 8,947 BA view · diff
v0.6.42026-10-07 7c481b1 8,947 BA view · diff
v0.6.42026-09-11 cde8daa 8,840 BA view · diff
v0.6.32026-09-11 18f292c 8,840 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8947 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mflrevan/unity-control-protocol · 30 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_6qx74k2ojrfhhvs5
GET https://markdownregistry.com/api/v1/resolve?ref=mflrevan/unity-control-protocol/ucp-assets
GET https://markdownregistry.com/api/v1/blob/3e29100d06874beb58aa02a9eda1dae3585a5e88c2bf797bc77498201f130f61

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in mflrevan/unity-control-protocol

Other files named ucp-assets

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