ucp-editor-lifecycle SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

ucp-editor-lifecycle from mflrevan/unity-control-protocol is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mflrevan/unity-control-protocol/ucp-editor-lifecycle@v0.7.1

Pins v0.7.1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mflrevan/unity-control-protocol
Path
skills/ucp-editor-lifecycle/SKILL.md
Versions recorded
6
Latest version
v0.7.1, committed Oct 13, 2026
First version recorded
Sep 11, 2026
Size
8,877 bytes
Repository stars
30
License
MIT

Bring a Unity project under control with the `ucp` CLI: install the bridge, open or adopt the editor, read the `[editor]` state line every command prints, recompile or hot-reload method bodies without a domain reload, enter and leave play mode, and recover from modal dialogs. Use when a task starts (is Unity running? is the console red? is the scene dirty?), when a command reports COMPILE ERRORS or a MODAL, or when the editor must be opened, restarted, or closed. For scene content, assets, UI…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Editor lifecycle, state, and recovery

`ucp` talks to a bridge inside the Unity Editor over a local WebSocket. Commands run on Unity's
main thread, so anything that blocks it (a modal dialog, a synchronous import, a compile) blocks
every command. This skill is about knowing which state the editor is in and steering it, so the
other surfaces have a working editor to talk to.

## Ground rules

- Pin the project once with `UCP_PROJECT=/path/to/project` (or `--project`); every command
  auto-detects the project from the working directory otherwise.
- Every command that reaches the bridge ends with a dim line. Read it before the next command:

  ```text
  [editor] edit mode · scene SampleScene (dirty) · console 2 errors, 1 warning (+1 error from this command)
  ```

  Segments that change what you do next: `COMPILE ERRORS` (fix scripts, then `ucp compile`),
  `compiling` / `importing assets` (wait, retry), `prefab stage <path>` (scene commands target the
  open prefab, not the scene), `MODAL "<title>"` (answer it, see below), `play mode` (you are in
  play mode; edits are not saved). In `--json` the same data is the `editor` object.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mflrevan/unity-control-protocol/ucp-editor-lifecycle@sha256:e45e152cbdc7c73a

The line at the top of this page pins the label v0.7.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_x6bl6iytyd22vrtm.svg)](https://markdownregistry.com/a/art_x6bl6iytyd22vrtm)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Sep 11, 2026 and Oct 13, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
v0.7.1 latest2026-10-13 655c203 8,877 BA view · diff
v0.7.02026-10-07 f008f25 8,877 BA view · diff
v0.6.42026-10-07 826f84a 8,877 BA view · diff
v0.6.42026-10-07 6e9d700 8,752 BA view · diff
v0.6.42026-09-11 cde8daa 7,352 BA view · diff
v0.6.32026-09-11 18f292c 7,352 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8877 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mflrevan/unity-control-protocol · 30 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_x6bl6iytyd22vrtm
GET https://markdownregistry.com/api/v1/resolve?ref=mflrevan/unity-control-protocol/ucp-editor-lifecycle
GET https://markdownregistry.com/api/v1/blob/e45e152cbdc7c73ab30a2a790d73ac4c14350015381023bead9ae64ec2d88ea2

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in mflrevan/unity-control-protocol

Other files named ucp-editor-lifecycle

ucp-editor-lifecycle SKILL.md skill
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v0.7.1 · audit A · 30 stars

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