ucp-scene-authoring SKILL.md skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.
ucp-scene-authoring from mflrevan/unity-control-protocol is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add mflrevan/unity-control-protocol/ucp-scene-authoring@v0.7.1Pins v0.7.1 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- mflrevan/unity-control-protocol
- Path
skills/ucp-scene-authoring/SKILL.md- Versions recorded
- 6
- Latest version
- v0.7.1, committed Oct 13, 2026
- First version recorded
- Sep 11, 2026
- Size
- 8,930 bytes
- Repository stars
- 30
- License
- MIT
Build and inspect scene content in the live Unity Editor with `ucp scene`, `ucp object`, `ucp transform`, `ucp spatial`, and `ucp prefab`: snapshot and query the hierarchy, create visible primitives, add components, set serialized properties, move/rotate/scale/look-at objects, raycast and ground them, and turn hierarchies into prefabs. Use when the user wants something placed, arranged, wired, or measured in a scene. For assets on disk use ucp-assets; for what the scene looks like use…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Scene authoring: hierarchy, objects, transforms, space, prefabs Everything here happens in the open scene of the running editor and registers with Unity's Undo. Changes are in memory until saved: pass `--save` on a mutating command, or run `ucp scene save`. ## Find things first ```bash ucp scene active # name, path, dirty, root count ucp scene list # scenes in build settings ucp scene snapshot # root objects with instance ids (lean on purpose) ucp scene snapshot --filter Player # searches the whole hierarchy, prints each match's path ucp scene query 'component=Camera' --fields instanceId,name,active ucp scene query 'name=Enemy' --depth 8 ucp object get-children --path Level/Props --depth 2 ``` - Every `object` command takes `--path Root/Child/Leaf` (stable), `--name` (first match), or `--id` (changes on every reload). Prefer paths in scripts. - The snapshot is shallow by default (`--depth 0` = roots) to keep payloads small; deepen only where you need to. A `--filter` always searches the full hierarchy. …
Read the whole file at its exact version.
How to install
mdr add mflrevan/unity-control-protocol/ucp-scene-authoring@sha256:652212bacd80eae6The line at the top of this page pins the label v0.7.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_zchcqqw5vh4r2mpw)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 6 versions of this file, between Sep 11, 2026 and Oct 13, 2026, about one every 7 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v0.7.1 latest | 2026-10-13 | 655c203 | 8,930 B | A | view · diff |
| v0.7.0 | 2026-10-07 | f008f25 | 8,849 B | A | view · diff |
| v0.6.4 | 2026-10-07 | 826f84a | 8,849 B | A | view · diff |
| v0.6.4 | 2026-10-07 | 7c481b1 | 8,809 B | A | view · diff |
| v0.6.4 | 2026-09-11 | cde8daa | 8,535 B | A | view · diff |
| v0.6.3 | 2026-09-11 | 18f292c | 8,535 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8930 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
mflrevan/unity-control-protocol · 30 stars · license MIT · pushed 2026-10-13 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_zchcqqw5vh4r2mpw GET https://markdownregistry.com/api/v1/resolve?ref=mflrevan/unity-control-protocol/ucp-scene-authoring GET https://markdownregistry.com/api/v1/blob/652212bacd80eae61ac6c5ef581082beabae9da8ee9887a55b55b79573fffe99
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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