ucp-scene-authoring SKILL.md skillA

ucp-scene-authoring from mflrevan/unity-control-protocol is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mflrevan/unity-control-protocol/ucp-scene-authoring@v0.7.1

Pins v0.7.1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mflrevan/unity-control-protocol
Path
plugins/ucp-surfaces/skills/ucp-scene-authoring/SKILL.md
Versions recorded
6
Latest version
v0.7.1, committed Oct 13, 2026
First version recorded
Sep 11, 2026
Size
8,930 bytes
Repository stars
30
License
MIT

Build and inspect scene content in the live Unity Editor with `ucp scene`, `ucp object`, `ucp transform`, `ucp spatial`, and `ucp prefab`: snapshot and query the hierarchy, create visible primitives, add components, set serialized properties, move/rotate/scale/look-at objects, raycast and ground them, and turn hierarchies into prefabs. Use when the user wants something placed, arranged, wired, or measured in a scene. For assets on disk use ucp-assets; for what the scene looks like use…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Scene authoring: hierarchy, objects, transforms, space, prefabs

Everything here happens in the open scene of the running editor and registers with Unity's Undo.
Changes are in memory until saved: pass `--save` on a mutating command, or run `ucp scene save`.

## Find things first

```bash
ucp scene active                                  # name, path, dirty, root count
ucp scene list                                    # scenes in build settings
ucp scene snapshot                                # root objects with instance ids (lean on purpose)
ucp scene snapshot --filter Player                # searches the whole hierarchy, prints each match's path
ucp scene query 'component=Camera' --fields instanceId,name,active
ucp scene query 'name=Enemy' --depth 8
ucp object get-children --path Level/Props --depth 2
```

- Every `object` command takes `--path Root/Child/Leaf` (stable), `--name` (first match), or
  `--id` (changes on every reload). Prefer paths in scripts.
- The snapshot is shallow by default (`--depth 0` = roots) to keep payloads small; deepen only
  where you need to. A `--filter` always searches the full hierarchy.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mflrevan/unity-control-protocol/ucp-scene-authoring@sha256:652212bacd80eae6

The line at the top of this page pins the label v0.7.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ufq7pcxzynrguoci.svg)](https://markdownregistry.com/a/art_ufq7pcxzynrguoci)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Sep 11, 2026 and Oct 13, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
v0.7.1 latest2026-10-13 655c203 8,930 BA view · diff
v0.7.02026-10-07 f008f25 8,849 BA view · diff
v0.6.42026-10-07 826f84a 8,849 BA view · diff
v0.6.42026-10-07 7c481b1 8,809 BA view · diff
v0.6.42026-09-11 cde8daa 8,535 BA view · diff
v0.6.32026-09-11 18f292c 8,535 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8930 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mflrevan/unity-control-protocol · 30 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ufq7pcxzynrguoci
GET https://markdownregistry.com/api/v1/resolve?ref=mflrevan/unity-control-protocol/ucp-scene-authoring
GET https://markdownregistry.com/api/v1/blob/652212bacd80eae61ac6c5ef581082beabae9da8ee9887a55b55b79573fffe99

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in mflrevan/unity-control-protocol

Other files named ucp-scene-authoring

ucp-scene-authoring SKILL.md skill
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