threejs-gltf-loading SKILL.md skillA

threejs-gltf-loading from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/threejs-gltf-loading@git:20260925.a8320b7

Pins git:20260925.a8320b7 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/web-engines/threejs-gltf-loading/SKILL.md
Versions recorded
4
Latest version
git:20260925.a8320b7, committed Sep 25, 2026
First version recorded
Jun 24, 2026
Size
7,133 bytes
Repository stars
1,784
License
Apache-2.0

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# three.js glTF Loading

Load `.gltf`/`.glb` models and play their animations in three.js, including
compressed geometry (DRACO/Meshopt) and textures (KTX2). Patterns target
**r186**; preserve an existing project's pinned release unless migration is requested.

## When to use

- Use to import a 3D model, add it to the scene, inspect its node hierarchy, and
  play baked/skinned animation clips with an `AnimationMixer`.
- Use when files are `.gltf`/`.glb`, or code imports `GLTFLoader` /
  `DRACOLoader` / `KTX2Loader` from `three/addons/loaders/...`.

**When *not* to use:** creating the renderer/camera/loop → `threejs-scene-setup`.
Tuning surface look, lights, or shadows on the loaded model →
`threejs-materials-lighting`. Authoring/exporting the model itself (Blender) is out
of scope; prefer glTF over OBJ/FBX for runtime.

## Core workflow

1. **Why glTF.** It's a transmission format: binary vertex data, PBR materials, and
   animations are ready to render with minimal parsing. Prefer it over OBJ (no scene
   graph, no animation) and FBX (heavy) for the web.
2. **Load with `GLTFLoader`.** `loader.load(url, onLoad, onProgress, onError)`. The
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/threejs-gltf-loading@sha256:d37a50198d95ee3d

The line at the top of this page pins the label git:20260925.a8320b7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_6sdle3ctzozj7nca.svg)](https://markdownregistry.com/a/art_6sdle3ctzozj7nca)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 31 days.

versioncommittedcommitsizeaudit
git:20260925.a8320b7 latest2026-09-25 a8320b7 7,133 BA view · diff
git:20260808.3727d022026-08-08 3727d02 6,999 BA view · diff
git:20260625.c6e4cc02026-06-25 c6e4cc0 7,133 BA view · diff
git:20260624.15996b22026-06-24 15996b2 7,125 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7133 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_6sdle3ctzozj7nca
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/threejs-gltf-loading
GET https://markdownregistry.com/api/v1/blob/d37a50198d95ee3d4e50b04014e86222df5ba177daec20b1e7ed01890cead2e2

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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