godot-cache-refresh SKILL.md skillA

godot-cache-refresh from minami110/claude-godot-tools is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add minami110/claude-godot-tools/godot-cache-refresh@git:20260720.9ffc069

Pins git:20260720.9ffc069 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
minami110/claude-godot-tools
Path
gdscript-toolkit/skills/godot-cache-refresh/SKILL.md
Versions recorded
2
Latest version
git:20260720.9ffc069, committed Jul 20, 2026
First version recorded
Apr 8, 2026
Size
1,878 bytes
Repository stars
14
License
MIT

Regenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with class_name.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot Cache Refresh

Regenerate Godot Engine's project caches by running the editor in headless mode.

## What It Refreshes

- **Class name cache**: `.godot/global_script_class_cache.cfg` — registry of all `class_name` declarations
- **UID files**: `.uid` files for resources that are missing them

## When to Use

- After creating new GDScript files with `class_name`
- After moving or renaming GDScript files
- When class references are not resolving correctly ("class not found" errors)

## Command

```bash
<godot> --headless --editor --path <project_root> --quit
```

- `<godot>` — path to the Godot binary (use whatever is available: `godot`, `godot4`, `/usr/bin/godot`, etc.)
- `<project_root>` — directory containing `project.godot`

### Finding the Project Root

```bash
find . -maxdepth 4 -name "project.godot" -type f 2>/dev/null
```

## Success Criteria

Exit code 0 means the cache was regenerated successfully.

## Important: Ignore Godot Log Noise

Godot prints WARNING and ERROR messages to stderr during headless runs. These are **normal and expected** — do not treat them as failures:

- `WARNING: ObjectDB instances leaked at exit`
- `ERROR: Condition "..." is true`
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add minami110/claude-godot-tools/godot-cache-refresh@sha256:8550860b1896b4cf

The line at the top of this page pins the label git:20260720.9ffc069, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_72wbhhz6nwfk73ya.svg)](https://markdownregistry.com/a/art_72wbhhz6nwfk73ya)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Apr 8, 2026 and Jul 20, 2026, about one every 103 days.

versioncommittedcommitsizeaudit
git:20260720.9ffc069 latest2026-07-20 9ffc069 1,878 BA view · diff
git:20260408.f1f113f2026-04-08 f1f113f 1,422 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1878 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

minami110/claude-godot-tools · 14 stars · license MIT · pushed 2026-10-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_72wbhhz6nwfk73ya
GET https://markdownregistry.com/api/v1/resolve?ref=minami110/claude-godot-tools/godot-cache-refresh
GET https://markdownregistry.com/api/v1/blob/8550860b1896b4cfb1dfdd94e3790a25c7b4afbc4140fdbb5e8e69e671ef6f6d

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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