11 agent markdown files indexed from minami110/claude-godot-tools. Install any of them pinned to an exact hash with mdr add minami110/claude-godot-tools/<name>.
minami110/claude-godot-tools · gdscript-toolkit/skills/gdscript-file-manager/SKILL.md · Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming…
minami110/claude-godot-tools · gdscript-toolkit/skills/gdscript-format/SKILL.md · Format and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style…
minami110/claude-godot-tools · gdscript-toolkit/skills/godot-cache-refresh/SKILL.md · Regenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with…
minami110/claude-godot-tools · gdscript-toolkit/skills/godot-doc-search/SKILL.md · Search Godot Engine and GDScript documentation using Deepwiki and Context7.
Use when implementing Godot features…
minami110/claude-godot-tools · gdscript-toolkit/skills/godot-resource-owners/SKILL.md · List which scenes, scripts, and resources reference a given Godot resource (reverse dependencies — the script-side…
minami110/claude-godot-tools · gdscript-toolkit/skills/godot-resource-resave/SKILL.md · Re-save Godot text resources (.tscn/.tres) through the editor pipeline to inject UIDs and validate that they load. Use…
minami110/claude-godot-tools · gdscript-toolkit/skills/open-godot-editor/SKILL.md · Launch the Godot editor GUI in the background so its stdout (print / push_warning / push_error) is directly…
minami110/claude-godot-tools · gdunit4-toolkit/skills/gdunit4-test-runner/SKILL.md · Run gdUnit4 tests for Godot projects and report results (read-only).
Use to verify test status after code changes.
USE…
minami110/claude-godot-tools · gdunit4-toolkit/skills/gdunit4-test-writer/SKILL.md · Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or…
minami110/claude-godot-tools · vscode-gdscript-tools/skills/gdscript-diagnostics/SKILL.md · Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript…