godot-resource-owners is agent-read markdown (skill) from minami110/claude-godot-tools: List which scenes, scripts, and resources reference a given Godot resource (reverse dependencies — the script-side equivalent of the editor's "View Owners..."). Use before deleting, moving, or renaming any .gd / .tscn / .tres / shader / image / audio file, or to check whether an asset is unused..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
mdr add minami110/claude-godot-tools/godot-resource-owners@git:20260816.df59bf6mdr add minami110/claude-godot-tools/godot-resource-owners@sha256:5847bbdc7d093b36Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_mfgb5pp35j7ifi62)
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minami110/claude-godot-tools · 13 stars · license MIT · pushed 2026-08-16 · branch main
GET https://markdownregistry.com/api/v1/artifacts/art_mfgb5pp35j7ifi62 GET https://markdownregistry.com/api/v1/resolve?ref=minami110/claude-godot-tools/godot-resource-owners GET https://markdownregistry.com/api/v1/blob/5847bbdc7d093b36ba7c9c6745a2977b118097dca547378ad162f3f5899b5227