godot-3d-essentials SKILL.md skillA
godot-3d-essentials from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/godot/godot-3d-essentials/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 5,705 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot 3D Essentials (4.x) Assemble a working 3D scene: transforms, camera, lights, environment/post, materials, and `GridMap` blockouts. Targets **Godot 4.7**. ## When to use - Use when starting or fixing a 3D scene: positioning a `Camera3D`, adding lights, setting up a `WorldEnvironment` (sky, ambient, tonemap, glow/SSAO), assigning materials, or building levels with `GridMap`. **When *not* to use:** writing spatial shaders → `godot-shaders`; 3D physics bodies and raycasts → `godot-physics`; character animation blending → `godot-animation`; full FPS template → the `fps-shooter` genre skill. ## Core workflow 1. **Everything 3D is a `Node3D`** with a `Transform3D` (position, rotation basis, scale). Move with `global_position`, rotate with `rotate_y(angle)` or `look_at(target)`. 2. **Add a `Camera3D`.** Mark it `current` (or call `make_current()`); set `fov`, `near`, `far`. Parent it to a rig/pivot for orbit or follow cameras. 3. **Light the scene.** A `DirectionalLight3D` is the sun; `OmniLight3D`/`SpotLight3D` are local. Enable shadows per light. Without lights and ambient, surfaces render black. …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials@sha256:e2358689bf656964The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7fevgjtfkrjv6zqp)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 23 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 5,705 B | A | view · diff |
| git:20260625.8902adf | 2026-06-25 | 8902adf | 5,823 B | A | view · diff |
| git:20260624.59cd726 | 2026-06-24 | 59cd726 | 5,636 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5705 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7fevgjtfkrjv6zqp GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials GET https://markdownregistry.com/api/v1/blob/e2358689bf656964f3a388baf1c224dc3be2b8de460db8ac8bb1e5bf0b0a4fe8
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.