threejs-scene-setup SKILL.md skillB
threejs-scene-setup from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/threejs-scene-setup@git:20260925.a8320b7Pins git:20260925.a8320b7 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- B, 16 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/web-engines/threejs-scene-setup/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260925.a8320b7, committed Sep 25, 2026
- First version recorded
- Jun 24, 2026
- Size
- 6,862 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# three.js Scene Setup Create the foundation of a three.js app: module loading, the scene/camera/renderer trio, the render loop, responsive resizing, and camera controls. Patterns target **r186**. Read the installed `three` version before changing an existing project because examples and addons move across releases. ## When to use - Use when bootstrapping a three.js scene, fixing a blank/black canvas, making the canvas responsive, setting up the animation loop, or adding `OrbitControls`. - Use when `package.json` depends on `three` and code does `import * as THREE from 'three'`. **When *not* to use:** loading `.gltf`/`.glb` models or skinned animation → `threejs-gltf-loading`. Materials, lights, shadows, environment maps → `threejs-materials-lighting`. 2D rendering → `pixijs-rendering`. ## Core workflow 1. **Load three.js as an ES module with an import map.** Since r147 the bare specifier `'three'` and `'three/addons/'` must be mapped (in HTML or by a bundler). Addons (controls, loaders) live under `three/addons/...`. 2. **Create the trio.** A `Scene` (root of the graph), a `PerspectiveCamera(fov, …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/threejs-scene-setup@sha256:8b7ef10fd2daa356The line at the top of this page pins the label git:20260925.a8320b7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7s3lapj52muwfg77)
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Versions
The registry has recorded 4 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 31 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260925.a8320b7 latest | 2026-09-25 | a8320b7 | 6,862 B | B | view · diff |
| git:20260808.3727d02 | 2026-08-08 | 3727d02 | 6,601 B | B | view · diff |
| git:20260625.c6e4cc0 | 2026-06-25 | c6e4cc0 | 6,690 B | B | view · diff |
| git:20260624.15996b2 | 2026-06-24 | 15996b2 | 6,682 B | B | view |
Audit of the latest version
- fail: No script tag (matched: <script)
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6862 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7s3lapj52muwfg77 GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/threejs-scene-setup GET https://markdownregistry.com/api/v1/blob/8b7ef10fd2daa356182ac74f8c51cfb166345750df919c4195c36cfa00e1c80b
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