threejs-scene-setup SKILL.md skillB

threejs-scene-setup from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/threejs-scene-setup@git:20260925.a8320b7

Pins git:20260925.a8320b7 in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/web-engines/threejs-scene-setup/SKILL.md
Versions recorded
4
Latest version
git:20260925.a8320b7, committed Sep 25, 2026
First version recorded
Jun 24, 2026
Size
6,862 bytes
Repository stars
1,784
License
Apache-2.0

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# three.js Scene Setup

Create the foundation of a three.js app: module loading, the
scene/camera/renderer trio, the render loop, responsive resizing, and camera
controls. Patterns target **r186**. Read the installed `three` version before
changing an existing project because examples and addons move across releases.

## When to use

- Use when bootstrapping a three.js scene, fixing a blank/black canvas, making the
  canvas responsive, setting up the animation loop, or adding `OrbitControls`.
- Use when `package.json` depends on `three` and code does `import * as THREE from
  'three'`.

**When *not* to use:** loading `.gltf`/`.glb` models or skinned animation →
`threejs-gltf-loading`. Materials, lights, shadows, environment maps →
`threejs-materials-lighting`. 2D rendering → `pixijs-rendering`.

## Core workflow

1. **Load three.js as an ES module with an import map.** Since r147 the bare
   specifier `'three'` and `'three/addons/'` must be mapped (in HTML or by a
   bundler). Addons (controls, loaders) live under `three/addons/...`.
2. **Create the trio.** A `Scene` (root of the graph), a `PerspectiveCamera(fov,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/threejs-scene-setup@sha256:8b7ef10fd2daa356

The line at the top of this page pins the label git:20260925.a8320b7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_7s3lapj52muwfg77.svg)](https://markdownregistry.com/a/art_7s3lapj52muwfg77)

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Versions

The registry has recorded 4 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 31 days.

versioncommittedcommitsizeaudit
git:20260925.a8320b7 latest2026-09-25 a8320b7 6,862 BB view · diff
git:20260808.3727d022026-08-08 3727d02 6,601 BB view · diff
git:20260625.c6e4cc02026-06-25 c6e4cc0 6,690 BB view · diff
git:20260624.15996b22026-06-24 15996b2 6,682 BB view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No script tag (matched: <script)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6862 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_7s3lapj52muwfg77
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/threejs-scene-setup
GET https://markdownregistry.com/api/v1/blob/8b7ef10fd2daa356182ac74f8c51cfb166345750df919c4195c36cfa00e1c80b

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