pygame-core SKILL.md skillA

pygame-core from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/pygame-core@git:20260925.e4e9569

Pins git:20260925.e4e9569 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/other-engines/pygame-core/SKILL.md
Versions recorded
3
Latest version
git:20260925.e4e9569, committed Sep 25, 2026
First version recorded
Jun 24, 2026
Size
7,210 bytes
Repository stars
1,784
License
Apache-2.0

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# pygame Core

Build the foundation of a pygame game in Python: the main loop, delta-time
movement, drawing with `Surface`/`Rect`, input, and `Sprite`/`Group` management.
Targets **pygame-ce 2.5.8** (the actively maintained community fork; same
`import pygame`).

## When to use

- Use when starting a pygame game, fixing the loop, frame-rate-dependent speed,
  input handling, blitting, or sprite/group collision.
- Use when code does `import pygame` and the project depends on `pygame-ce`
  (or `pygame`).

**When *not* to use:** Python language questions unrelated to pygame. 3D rendering
(pygame is 2D). For cross-engine save/load use `save-systems`; for rebindable input
architecture see `input-systems`.

## Core workflow

1. **Install pygame-ce, not legacy pygame.** `pip install pygame-ce` — it's the
   maintained fork and imports as `pygame`. Don't install both in one environment.
2. **Init and open a window.** `pygame.init()`, `screen =
   pygame.display.set_mode((w, h))`, `clock = pygame.time.Clock()`.
3. **Run one loop: events → update → draw → flip.** Pump the event queue every
   frame (`for event in pygame.event.get()`), update state, redraw, then
   `pygame.display.flip()`.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/pygame-core@sha256:e92c9a139faff1d2

The line at the top of this page pins the label git:20260925.e4e9569, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_a4rtiqlem2mypfoj.svg)](https://markdownregistry.com/a/art_a4rtiqlem2mypfoj)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jun 24, 2026 and Sep 25, 2026, about one every 47 days.

versioncommittedcommitsizeaudit
git:20260925.e4e9569 latest2026-09-25 e4e9569 7,210 BA view · diff
git:20260808.3727d022026-08-08 3727d02 7,210 BA view · diff
git:20260624.7ad887b2026-06-24 7ad887b 7,379 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7210 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_a4rtiqlem2mypfoj
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/pygame-core
GET https://markdownregistry.com/api/v1/blob/e92c9a139faff1d2fe7e62f3a470f87be43e5942b0a89ac041dd1856402068d9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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